There is a Vehicle template. Its Blueprint but when you open the project, go to Window β Add New C++, I chose to add a "Your Game"GameMode.h from GameModeBase.h. It then generated all the necessary c++ files you expect in any new c++ project. There is some cool Chaos system stuff going on, but that should be good to replicate in code when you want to use the vehicles in the template.
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Use the provided project. The templates in UE5 are not compatible with the course content so we extracted the necessary assets from UE4
Actually it is. I am using it just fine. I only use the Skeletal Meshβs. works the same way as this course is run. The only real difference would be to use the Chaos vehicle pawn instead of the Pawn. I am using the normal Pawn btw.
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Noticed a typo. Meant templates in ue4 not comtible with ue5. They use a pawn that was removed in ue5. This was why we provided the assets packaged up as while the ue4 template was used, only the map and mesh were actually used.