UE_LOG firing twice? use "if(HasAuthority())"

I think the lecturer might have set the player count back to 1?

If you have your play settings still set to 2 players, then both instances of the game (the server and the client) will notice the overlap event and dump into the same output log.

To fix wrap the UE_LOG in if(HasAuthority())

if (HasAuthority())
	{
	UE_LOG(LogTemp, Warning, TEXT("Activated"));
	}

Thankyou to Lennart in the Q/A