Turn Based Strategy Grid Visual how to make it round?

Any tips for turning the square grid visual into a circle like in skulls of the shogun/Larian studio games

You can just change the visual, swap the Quad sprite for a Circle sprite.
That’s the simple way, just change the visual and keep the underlying grid logic still a square.
If you want to change the “shape” of the grid itself, it’s just based on the Math you use for calculating a Grid Position.
For a circular cell you would probably use Vector3.Range and define the cellSize as the range.
Tricky part on that one would be the gaps between the circles, you would have to figure out some way to handle that by making a decision on which grid position a point in between circles belongs to.

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thanks for the reply! ill dig into that stuff asap

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