I have recieved some feedback and even user stories, tried to implement them but for some reason i can not get past some basic things.
What i want to achieve:
Life system
Either by doing it as the music player and making it like a singleton or by letting the levelmanager check the life object before the lose screen is called. The programming part is not that hard, however i can not get text on my level scene. I tried taking the Canvas and the title from the start screen but it wont go above the background image. Tried manipulating the Z position too but did not help.
The canvas render mode might be on the Camera mode and on a z position behing the background, or even on a Sorting layer below the backgroud. You can set the Camera Render mode to Overflow, it should fix it (althought everything from the canvas will be on top of the other GameObjects). If this don’t fix it, you can send us some screenshots of both the canvas and background inspectors.
By the way, aways try to improve the games from the classes as you are doing on this one, we learn a lot from it!
Loved this great effort. I am being inspired by all these great versions…
Note on game : For me at least, the paddle is exceeding the boundaries, I think you made the paddle larger. May want to change the math.F clamp part in the paddle script… As I say it may just be my screen res?
Honestly no, this is no critique on your game, just that I really suck at block breaker…
I got to the last couple of the second level about 5 times, but never got any further. I added a level menu to my game, not out of design genius, simply because I would never get to play past level one…
Thank you so much for taking the time to try it out! I have tried to come up with something for a LifeManager but nothing good so far. Will keep this topic updated once i finally make it work!