Hi
Enjoying the Shader Course so far, thanks.
You touch on tri-planar mapping on your Moss creation item, which is useful.
I was just wondering if you could possibly expand into tri-planar mapping discussion into terrain Shaders. I have seen developers use nice low poly tri-planar shaders which paint grass and rock simultaneously.
Advancenine (YouTube) uses a neat tri-planar shader for his terrain in Night Sones, but doesn’t share how to create it (which of course is quite reasonable). But I’d really like to know how to do that.
Could you help?
Matt