hi i have a problem.I did exactly same thing with teacher but trail trigger by head instead of board
Hi Corciuz,
Welcome to our community!
Since Barry’s head is a trigger collider, it moves into the snow instead of bouncing off. In Rick’s case, the same should have happened. However, it might be that his SurfaceEffector2D component made Barry’s head bounce off for some reason. What I see in your screenshot is correct. If you prefer a bouncing head, the head collider must be a non-trigger collider. Of course, you will also have to adjust the method because OnTrigger* only works with triggers. You need OnCollision*.
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Thank you
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