In lesson 26 of the Complete C# Unity Game Developer 3D course we learned to make a rotating object. Does it makes sense to multiply the rotation speed by Time.deltaTime, similar to how we coded player movement speed to compensate for fps variation among pcs? It wasn’t mentioned in the course, but I figured since it is a moving object this compensation might be necessary. If not, then what situation do you multiply movement by Time.deltaTime?
Player movement:
vs rotation speed of object: