I’m on lecture 93 of the Unity 2D course where you implement a box collider for the feet of the player character to use for collision detection when determining if the player can jump or not. For some reason, doing this has caused my character to clip into the platforms layer (colliders and clipping shown in images). I’ve gone through a few times and tried to see if I did anything different to Rick, but I don’t see where I went wrong. Anyone have any ideas?