This was super helpful, but I have a question about expanding it

As you can see, even with the scoll bars… my view is looking pretty crowded. I know that with editor windows, such as ShaderGraph, you can zoom out, and the whole canvas scales accordingly, so you can get a wider view angle, not just move the point your looking at.

I looked through the link to the API, and didn’t really find what I was looking for, but is there a way to implement this in our current setup?

I recall somebody had accomplished this (sort of) when the course first came out, but I don’t remember the details. I can tell you that it involves applying a Matrix4x4 to the canvas area, but I couldn’t tell you exactly how.

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