Using Unreal 5.0.3.
I’m stuck at trying to have a few clients connect to a local server.
I tried with and without the ?listen option after the map. I tried to make my clients connect both to my local ip and to 127.0.0.1. I also tried to add “Networking” and “Sockets” in the list of dependencies in my project.Build.cs file and recompile the project.
I have no idea what the issue is.
But in the server log, it always says this:
[2022.12.16-21.04.57:901][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 7777
IP 0.0.0.0 – is the server not managing to initialize properly? Any idea of what could be wrong?