Thanks! That got rid of the error message but, unfortunately, didn’t fix the root issue. I now have broken level that doesn’t complain.
Here’s an output log from the moment I click “Create Server” in case that helps:
[2023.12.04-17.03.51:646][830]LogGameMode: ProcessServerTravel: /Game/ThirdPerson/Maps/ThirdPersonMap?listen
[2023.12.04-17.03.51:650][830]LogEngine: Server switch level: /Game/ThirdPerson/Maps/ThirdPersonMap?Name=Player?listen
[2023.12.04-17.03.51:650][830]LogNet: Browse: /Game/ThirdPerson/Maps/ThirdPersonMap?Name=Player?listen
[2023.12.04-17.03.51:650][830]LogLoad: LoadMap: /Game/ThirdPerson/Maps/ThirdPersonMap?Name=Player?listen
[2023.12.04-17.03.51:650][830]LogWorld: BeginTearingDown for /Game/MainMenu/MainMenu
[2023.12.04-17.03.51:651][830]LogWorld: UWorld::CleanupWorld for MainMenu, bSessionEnded=true, bCleanupResources=true
[2023.12.04-17.03.51:651][830]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2023.12.04-17.03.51:693][830]LogAudio: Display: Audio Device unregistered from world 'None'.
[2023.12.04-17.03.51:695][830]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2023.12.04-17.03.51:730][830]LogAudio: Display: Audio Device (ID: 1) registered with world 'ThirdPersonMap'.
[2023.12.04-17.03.51:730][830]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2023.12.04-17.03.51:731][830]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2023.12.04-17.03.51:731][830]LogAIModule: Creating AISystem for world ThirdPersonMap
[2023.12.04-17.03.51:731][830]LogWorldPartition: ULevel::OnLevelLoaded(ThirdPersonMap)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, bIsValidLevelInstance=0, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1)
[2023.12.04-17.03.51:731][830]LogWorldPartition: Display: WorldPartition initialize started...
[2023.12.04-17.03.51:732][830]LogWorldPartition: UWorldPartition::Initialize(Asset=ThirdPersonMap, IsEditor=0, bPIEWorldTravel=0 IsGame=1, IsCooking=0)
[2023.12.04-17.03.51:752][830]LogWorldPartition: Display: GenerateStreaming started...
[2023.12.04-17.03.51:753][830]LogWorldPartition: Display: GetPartitionedActors started...
[2023.12.04-17.03.51:754][830]LogWorldPartition: Display: GetPartitionedActors took 11 us
[2023.12.04-17.03.51:817][830]LogWorldPartition: Display: GenerateStreaming took 64 ms
[2023.12.04-17.03.51:820][830]LogContentBundle: [ThirdPersonMap(Standalone)] Creating new contrainer.
[2023.12.04-17.03.51:820][830]LogWorldPartition: Display: WorldPartition initialize took 89 ms
[2023.12.04-17.03.51:820][830]LogLoad: Game class is 'BP_MainMenuGameMode_C'
Setting breakpad minidump AppID = 480
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199571318899 [API loaded no]
[2023.12.04-17.03.52:142][830]LogOnline: STEAM: Steam User is subscribed 1
[2023.12.04-17.03.52:142][830]LogOnline: STEAM: [AppId: 480] Client API initialized 1
[2023.12.04-17.03.52:251][830]LogOnline: STEAM: [AppId: 480] Game Server API initialized 1
[2023.12.04-17.03.52:251][830]LogOnline: STEAM: Initializing SteamNetworking Layer
[2023.12.04-17.03.52:251][830]LogOnline: STEAM: Missing P2PCleanupTimeout key in OnlineSubsystemSteam of DefaultEngine.ini, using default
[2023.12.04-17.03.52:258][830]LogOnline: OSS: Created online subsystem instance for: STEAM
[2023.12.04-17.03.52:259][830]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
[2023.12.04-17.03.52:259][830]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
[2023.12.04-17.03.52:259][830]LogNet: Display: SteamNetDriver_0 bound to port 7777
[2023.12.04-17.03.52:259][830]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2023.12.04-17.03.52:260][830]LogNet: GameNetDriver SteamNetDriver_0 IpNetDriver listening on port 7777
[2023.12.04-17.03.52:260][830]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/LevelPrototyping/Meshes/SM_Cube.SM_Cube being ready before playing
[2023.12.04-17.03.52:260][830]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/LevelPrototyping/Meshes/SM_QuarterCylinder.SM_QuarterCylinder being ready before playing
[2023.12.04-17.03.52:261][830]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/LevelPrototyping/Meshes/SM_ChamferCube.SM_ChamferCube being ready before playing
[2023.12.04-17.03.52:261][830]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Engine/EngineSky/SM_SkySphere.SM_SkySphere being ready before playing
[2023.12.04-17.03.52:261][830]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/LevelPrototyping/Meshes/SM_Ramp.SM_Ramp being ready before playing
[2023.12.04-17.03.52:262][830]LogWorld: Bringing World /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap up for play (max tick rate 0) at 2023.12.04-09.03.52
[2023.12.04-17.03.52:262][830]LogWorld: Bringing up level for play took: 0.002544
[2023.12.04-17.03.52:263][830]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2023.12.04-17.03.52:263][830]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
[2023.12.04-17.03.52:264][830]LogLoad: Took 0.614099 seconds to LoadMap(/Game/ThirdPerson/Maps/ThirdPersonMap)