This time, the clothing is painted on. Doesn’t look as genuine but it rigs and animates easier.
I think I smoothed the character too much: the hands are a bit big now.
I tried various ways for hair, including a particle system, but a simple texture seem to work best at my skill level.
Also mixamo seems to overextend the finger and wrist a bit. (with painted on clothing and an actual human, it was reasonably good without weight painting)