Caveat: I’m running UE5.3 on an M1 MAC.
While I can appreciate a nice ready made asset available for users to start from, this kit seems to be a very painful experience. The recompile of the shaders every launch was terrible as well as it taking forever.
What I did to improve this was to set a filter of “Material” type in the Content Drawer and then individually do the following things to each material:
- Open in the material editor
- Set details filter to “usage” ( this brings up all the details within the usage section )
- Toggle off+on / Turn on “Used with Static Lighting” and “Used with Instance Static Meshes”
- Save / Apply ( this triggers a shader compile )
- Close UE5
The restart time delta was profound. While probably not the correct thing, as there are maybe functional implications, it made the using this pack a possibility.