Thanks. No, I’m not applying subdivisions… The character will have fur and armor covering that area… but yes, there are other areas where low poly is noticeable and it’s not covered, the good news is the character is not supposed to be visible from that close, so it should be fine… I will check on game engine.
Today I have been working on my textures and fixing the fur that was overlapping some areas of the armor and accessories… I think this step is almost done, so I will be moving forward to pose and start making weapons. What do you think about the texturing so far?
You are busy finalizing your project “The Monkey King”.
One characteristic has been worked out very clearly, the “Monkey”. Which is a great achievement!
But how do you see (workout) the other aspect “The King”?
How to give him the statue, the charisma of being “The King”?
Thanks! Well, our idea of a “King” es very different from the Asian/Hindu concept… I based my design on references of real people and how those cultures represent their royalty in their stories. I guess the difference between normal people and kings from that time was the materials of the sarongs, the jewelry and the precious metals used in their armors… which I tried to use in my design.
I always use references for my designs… I will post my Pure Reference board to show all the references I have been using
… so it depends on the audience I think. My own vision is very narrowed I must say. Like western brainwashing!
Fur, texturing looking great AND he gained a tail!
Will it be possible to make the belts indent the body a bit like they were pulled tight? I only ask as you are so capable! It may not be practical for your end use intents especially if there is animated movement involved.
Hi everyone, today I have been working on facial expression and pose.
The saliva material is working but I think it can be improved.
By the other hand, rendering with fur or without it changes so much the character… It looks more evil without it, isn’t it?
Great expression.
Well, ultimately your choice. I just wonder if lack of fur tilts it more to human? Which may be fine to your desires.
Thanks! The final character has fur, I’m just testing different renders to see how it looks, the fur sometimes hides issues with anatomy, so it’s easy for me to check with out it
Inspired by the Balinese Culture this is my interpretation of Hanuman, The Monkey King. His weapon is a Keris, both weapon and spiritual object, the Keris is considered to possess magical powers. For this weapon is very important the blade, the handle and the sheath. And finally I added a plumeria flower in his ear, the plumeria is used in ceremonies and offerings. The white and red colors of the flower match the colors of the Indonesian flag.
Brilliant result, a lot of work.
I agree with @NP5 as this IS brilliant. I’m loving how much detail you put into this project, as it’s all paid off big time.
@NP5 @Miss_B thanks so much for your kind words… I feel characters are never finished as we would like, but I think it’s time to move on to the next character
fantastic to see the character progress and and awesome final result
thank you for sharing the journey
Thanks so much!!
That’s awesome!!!
@FedPete that took me a long time, but I posted on my YouTube channel a tutorial explaining how I made the helmet and added the detail, if you are still interested, you can check it out here:
Still amazing work!
And yes, making a Youtube video is also hard work.
But than again you’ve learned something new.
Glad you shared your knowledge with us!
Thanks so much! I’m glad it can be useful for other artists