The game crashes when attempting to host but only on a specific window

I followed this lecture and it seems to work properly in one of the 2 stand alone windows that pop up when executing from the editor. But if I try to host in the other window, it crashes. It is also not related to the order of hosting, it crashes if it’s the first window or the last one that press the host method. It also happens if i use the Host command directly instead of the button.

Here is my code:

GameInstance.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "MenuSystem/MenuInterface.h"
#include "PuzzlePlatformsGameInstance.generated.h"
/**
 * 
 */
UCLASS()
class PUZZLEPLATFORMS_API UPuzzlePlatformsGameInstance : public UGameInstance, public IMenuInterface
{
	GENERATED_BODY()
public:
	UPuzzlePlatformsGameInstance(const FObjectInitializer & ObjectInitializer);
	virtual void Init();

	UFUNCTION(Exec)
	void Host();
	
	UFUNCTION(Exec)
	void JoinSession(const FString& Address);

	UFUNCTION(BlueprintCallable, Exec)
	void LoadMenu();

private:
	TSubclassOf<class UUserWidget> MenuClass;

	class UConnectionMenu* Menu;
};

GameInstance.cpp

// Fill out your copyright notice in the Description page of Project Settings.


#include "PuzzlePlatformsGameInstance.h"

#include "Engine/Engine.h"
#include "UObject/ConstructorHelpers.h"
#include "Blueprint/UserWidget.h"
#include "MenuSystem/ConnectionMenu.h"

UPuzzlePlatformsGameInstance::UPuzzlePlatformsGameInstance(const FObjectInitializer & ObjectInitializer) 
{
    ConstructorHelpers::FClassFinder<UUserWidget> ConnectionMenu(TEXT("/Game/MenuSystem/WBP_ConnectionMenu"));
    if (!ensure(ConnectionMenu.Class != nullptr)) return;
    MenuClass = ConnectionMenu.Class;
}

void UPuzzlePlatformsGameInstance::Init() 
{
    UE_LOG(LogTemp, Warning, TEXT("Found class %s"), *MenuClass->GetName());
}

void UPuzzlePlatformsGameInstance::Host() 
{
    if (Menu != nullptr)
    {
        Menu->Teardown();
    }

    UEngine* Engine = GetEngine();
    if (!ensure (Engine != nullptr)) return;

    Engine->AddOnScreenDebugMessage(0, 2.5f, FColor::Green, TEXT("Hosting"));

    UWorld* World = GetWorld();
    if (!ensure (World !=nullptr)) return;

    World->ServerTravel("/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?listen");
}

void UPuzzlePlatformsGameInstance::JoinSession(const FString& Address) 
{
    UEngine* Engine = GetEngine();
    if (!ensure (Engine != nullptr)) return;

    Engine->AddOnScreenDebugMessage(0, 2.5f, FColor::Green, FString::Printf(TEXT("Joining %s"), *Address));

    APlayerController* PlayerController = GetFirstLocalPlayerController();
    if (!ensure (PlayerController != nullptr)) return;

    PlayerController->ClientTravel(Address, ETravelType::TRAVEL_Absolute, false);
}

void UPuzzlePlatformsGameInstance::LoadMenu() 
{
    if (!ensure (MenuClass !=nullptr)) return;
    Menu = CreateWidget<UConnectionMenu>(this, MenuClass);
    if (!ensure(Menu != nullptr)) return;

    Menu->Setup();
    Menu->SetMenuInterface(this);
}

Menu.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "MenuInterface.h"
#include "ConnectionMenu.generated.h"
/**
 * 
 */
UCLASS()
class PUZZLEPLATFORMS_API UConnectionMenu : public UUserWidget
{
	GENERATED_BODY()
public:
	void SetMenuInterface(IMenuInterface* Interface);

	void Setup();

	void Teardown();
protected:
	virtual bool Initialize() override;

	UPROPERTY(meta = (BindWidget))
	class UButton* Host;

	UPROPERTY(meta = (BindWidget))
	class UButton* Join;

	UFUNCTION()
	void OnHostClicked();

	IMenuInterface* InterfaceToMenu;
};

Menu.cpp

// Fill out your copyright notice in the Description page of Project Settings.


#include "ConnectionMenu.h"
#include "Components/Button.h"

bool UConnectionMenu::Initialize() 
{
    bool Success = Super::Initialize();
    if (!Success) return false;

    // TODO setup
    if (!ensure(Host != nullptr)) return false;
    Host->OnClicked.AddDynamic(this, &UConnectionMenu::OnHostClicked);

    return true;
}

void UConnectionMenu::OnHostClicked() 
{
    if (InterfaceToMenu != nullptr)
    {
        InterfaceToMenu->Host();
    }
}

void UConnectionMenu::SetMenuInterface(IMenuInterface* Interface) 
{
    this->InterfaceToMenu = Interface;
}

void UConnectionMenu::Setup() 
{
    this->AddToViewport();

    UWorld* World = GetWorld();
    if (!ensure (World !=nullptr)) return;
    APlayerController* PlayerController = World->GetFirstPlayerController();
    if (!ensure (PlayerController != nullptr)) return;

    FInputModeUIOnly InputMode;
    InputMode.SetWidgetToFocus(this->TakeWidget());
    InputMode.SetLockMouseToViewportBehavior(EMouseLockMode::DoNotLock);
    PlayerController->SetInputMode(InputMode);

    PlayerController->bShowMouseCursor = true;
}

void UConnectionMenu::Teardown() 
{
    this->RemoveFromViewport();

    UWorld* World = GetWorld();
    if (!ensure (World !=nullptr)) return;
    APlayerController* PlayerController = World->GetFirstPlayerController();
    if (!ensure (PlayerController != nullptr)) return;

    FInputModeGameOnly InputMode;
    PlayerController->SetInputMode(InputMode);

    PlayerController->bShowMouseCursor = false;
}

Can you share the logs in the crash window as well. I’ve had a look at your code and it matches mine. I would suggest you also compare against the code for end of lecture.

You could try commenting out some of the new changes to identify the area causing the problem and add extra logging.

Can you confirm which version of Unreal Engine you are using as well?

Thanks.

I’m currently using Version: 4.26.2-15973114+++UE4+Release-4.26 as the about unreal editor menu says.

I have compared the code with the github end of lecture code and it seems the same.

Complete log after the crash:

Log file open, 06/16/21 17:59:47
LogInit: LLM is enabled
LogInit: LLM CsvWriter: off TraceWriter: off
LogInit: Display: Running engine for game: PuzzlePlatforms
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.358832
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.26-CL-15973114
LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
LogInit: Net CL: 14830424
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz, GPU: NVIDIA GeForce GTX 760
LogInit: Compiled (64-bit): Apr 12 2021 06:14:10
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line:  127.0.0.1:17777 -game -PIEVIACONSOLE -Multiprocess GameUserSettingsINI=D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/PIEGameUserSettings1.ini -MultiprocessSaveConfig -MultiprocessOSS -messaging -SessionName="Play in Standalone Game" -windowed -WinX=66 -WinY=145 SAVEWINPOS=1 -ResX=640 -ResY=480
LogInit: Base Directory: C:/FastEpicGamesLibrary/UE_4.26/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.06.16-15.59.48:352][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.06.16-15.59.48:352][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.16-15.59.48:352][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.06.16-15.59.48:352][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.06.16-15.59.48:352][  0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.06.16-15.59.48:352][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.16-15.59.48:352][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.16-15.59.48:416][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.06.16-15.59.48:416][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.06.16-15.59.48:416][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.06.16-15.59.48:416][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.06.16-15.59.48:416][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.06.16-15.59.48:416][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.06.16-15.59.48:417][  0]LogInit: Selected Device Profile: [Windows]
[2021.06.16-15.59.48:417][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.06.16-15.59.48:417][  0]LogHAL: Display: Platform has ~ 16 GB [17123344384 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.06.16-15.59.48:417][  0]LogInit: Going up to parent DeviceProfile []
[2021.06.16-15.59.48:417][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.06.16-15.59.48:417][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.06.16-15.59.48:417][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.06.16-15.59.48:418][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.06.16-15.59.48:418][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.06.16-15.59.48:418][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.06.16-15.59.48:418][  0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.06.16-15.59.48:419][  0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.06.16-15.59.48:419][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.06.16-15.59.48:419][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.06.16-15.59.48:419][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.06.16-15.59.48:419][  0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.06.16-15.59.48:419][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.16-15.59.48:419][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Editor.ini]
[2021.06.16-15.59.48:419][  0]LogInit: Computer: DESKTOP-LOR7EIH
[2021.06.16-15.59.48:419][  0]LogInit: User: king
[2021.06.16-15.59.48:419][  0]LogInit: CPU Page size=4096, Cores=4
[2021.06.16-15.59.48:419][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.06.16-15.59.48:419][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.06.16-15.59.48:419][  0]LogMemory: Platform Memory Stats for Windows
[2021.06.16-15.59.48:419][  0]LogMemory: Process Physical Memory: 126.87 MB used, 126.87 MB peak
[2021.06.16-15.59.48:419][  0]LogMemory: Process Virtual Memory: 99.52 MB used, 99.52 MB peak
[2021.06.16-15.59.48:419][  0]LogMemory: Physical Memory: 7372.21 MB used,  8957.88 MB free, 16330.09 MB total
[2021.06.16-15.59.48:419][  0]LogMemory: Virtual Memory: 134211312.00 MB used,  6416.24 MB free, 134217728.00 MB total
[2021.06.16-15.59.48:425][  0]LogWindows: WindowsPlatformFeatures enabled
[2021.06.16-15.59.48:468][  0]LogInit: Physics initialised using underlying interface: PhysX
[2021.06.16-15.59.48:468][  0]LogInit: Using OS detected language (es-ES).
[2021.06.16-15.59.48:468][  0]LogInit: Using OS detected locale (es-ES).
[2021.06.16-15.59.48:472][  0]LogTextLocalizationManager: No specific localization for 'es-ES' exists, so the 'es' localization will be used.
[2021.06.16-15.59.48:522][  0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.06.16-15.59.48:610][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2021.06.16-15.59.48:610][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2021.06.16-15.59.48:682][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.06.16-15.59.48:682][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.06.16-15.59.48:682][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.06.16-15.59.48:682][  0]LogD3D11RHI: D3D11 adapters:
[2021.06.16-15.59.48:764][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 760' (Feature Level 11_0)
[2021.06.16-15.59.48:764][  0]LogD3D11RHI:       2007/0/8165 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2021.06.16-15.59.48:766][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2021.06.16-15.59.48:766][  0]LogD3D11RHI:       0/0/8165 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.06.16-15.59.48:766][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.06.16-15.59.48:772][  0]LogD3D11RHI: Creating new Direct3DDevice
[2021.06.16-15.59.48:772][  0]LogD3D11RHI:     GPU DeviceId: 0x1187 (for the marketing name, search the web for "GPU Device Id")
[2021.06.16-15.59.48:772][  0]LogWindows: EnumDisplayDevices:
[2021.06.16-15.59.48:772][  0]LogWindows:    0. 'NVIDIA GeForce GTX 760' (P:1 D:1)
[2021.06.16-15.59.48:772][  0]LogWindows:    1. 'NVIDIA GeForce GTX 760' (P:0 D:0)
[2021.06.16-15.59.48:772][  0]LogWindows:    2. 'NVIDIA GeForce GTX 760' (P:0 D:0)
[2021.06.16-15.59.48:773][  0]LogWindows:    3. 'NVIDIA GeForce GTX 760' (P:0 D:0)
[2021.06.16-15.59.48:773][  0]LogWindows: DebugString: FoundDriverCount:4 
[2021.06.16-15.59.48:773][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 760
[2021.06.16-15.59.48:773][  0]LogD3D11RHI:   Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
[2021.06.16-15.59.48:773][  0]LogD3D11RHI:      Driver Date: 9-30-2020
[2021.06.16-15.59.48:773][  0]LogRHI: Texture pool is 1404 MB (70% of 2007 MB)
[2021.06.16-15.59.48:827][  0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2021.06.16-15.59.48:827][  0]LogD3D11RHI: Async texture creation enabled
[2021.06.16-15.59.48:850][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.06.16-15.59.48:851][  0]LogRHI: GeForceNow SDK initialized: 1
[2021.06.16-15.59.49:173][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.06.16-15.59.49:176][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.06.16-15.59.49:182][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.06.16-15.59.49:188][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.06.16-15.59.49:188][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.06.16-15.59.49:192][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.06.16-15.59.49:246][  0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.06.16-15.59.49:246][  0]LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (D:/VideoGamesProjects/PuzzlePlatforms/Intermediate/Shaders/WorkingDirectory/2376/).
[2021.06.16-15.59.49:246][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/king_/AppData/Local/Temp/UnrealShaderWorkingDir/443703F3413F46FBB053419168163991/'.
[2021.06.16-15.59.49:246][  0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.06.16-15.59.49:246][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.06.16-15.59.50:015][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.06.16-15.59.50:080][  0]LogDerivedDataCache: Loaded boot cache 0.06s 89MB C:/Users/king_/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
[2021.06.16-15.59.50:080][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/king_/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
[2021.06.16-15.59.50:080][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file D:/VideoGamesProjects/PuzzlePlatforms/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.06.16-15.59.50:080][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.06.16-15.59.50:080][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file D:/VideoGamesProjects/PuzzlePlatforms/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.06.16-15.59.50:080][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.06.16-15.59.50:092][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.06.16-15.59.50:093][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.06.16-15.59.50:093][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.06.16-15.59.50:100][  0]LogDerivedDataCache: Speed tests for C:/Users/king_/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2021.06.16-15.59.50:100][  0]LogDerivedDataCache: Display: Performance to C:/Users/king_/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1342.90MBs, RandomWriteSpeed=149.28MBs. Assigned SpeedClass 'Local'
[2021.06.16-15.59.50:100][  0]LogDerivedDataCache: Using Local data cache path C:/Users/king_/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.06.16-15.59.50:101][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.06.16-15.59.50:101][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.06.16-15.59.50:137][  0]LogSlate: Using FreeType 2.10.0
[2021.06.16-15.59.50:137][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.06.16-15.59.50:226][  0]LogInit: Using OS detected language (es-ES).
[2021.06.16-15.59.50:226][  0]LogInit: Using OS detected locale (es-ES).
[2021.06.16-15.59.50:226][  0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the language.
[2021.06.16-15.59.50:226][  0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the locale.
[2021.06.16-15.59.50:226][  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2021.06.16-15.59.50:226][  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2021.06.16-15.59.50:244][  0]LogTextLocalizationManager: Compacting localization data took   0.01ms
[2021.06.16-15.59.50:247][  0]LogAssetRegistry: FAssetRegistry took 0.0019 seconds to start up
[2021.06.16-15.59.50:411][  0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.000982 seconds
[2021.06.16-15.59.50:465][  0]LogInit: Selected Device Profile: [Windows]
[2021.06.16-15.59.50:466][  0]LogInit: Active device profile: [0000022BEB59DF00][0000022BD1D9B180 49] Windows
[2021.06.16-15.59.50:466][  0]LogInit: Profiles: [0000022BEB59DF00][0000022BD1D9B180 49] Windows, [0000022BEB56A300][0000022BD1D9F2C0 49] WindowsNoEditor, [0000022BEB59FA00][0000022BD6249400 49] WindowsServer, [0000022BEB568800][0000022BD6251580 49] WindowsClient, [0000022BEB59C900][0000022BD6255700 49] IOS, [0000022BEB56B200][0000022BD6259880 49] iPadAir, [0000022BEB59D600][0000022BD625DA00 49] iPadAir2, [0000022BEB50B600][0000022BD6265CC0 49] IPadPro, [0000022BEB50B700][0000022BD6261D00 49] iPadAir3, [0000022BEB59D300][0000022BE4FB21C0 49] iPadAir4, [0000022BEB50B800][0000022BE4FB6340 49] iPadMini2, [0000022BEB59E300][0000022BE4FBA4C0 49] iPadMini3, [0000022BEB50A500][0000022BE4FBE640 49] iPadMini4, [0000022BEB59FD00][0000022BE4FC27C0 49] iPadMini5, [0000022BEB552E00][0000022BE4FCAA80 49] iPhone6, [0000022BEB552F00][0000022BE4FC6AC0 49] iPodTouch6, [0000022BEB50BF00][0000022BE4FD2D80 49] iPhone7, [0000022BEB50B500][0000022BE4FCEDC0 49] iPodTouch7, [0000022BEB552700][0000022BE4FD6F40 49] iPhone5S, [0000022BEB50B400][0000022BE4FDB0C0 49] iPhone6Plus, [0000022BEB553E00][0000022BD624D200 49] iPhone6S, [0000022BEB509000][0000022BE4FDF340 49] iPhone6SPlus, [0000022BEB552900][0000022BE4FE3480 49] iPhone7Plus, [0000022BEB50A800][0000022BE4FEB600 49] iPhoneSE, [0000022BEB552800][0000022BE4FEF780 49] iPhone8, [0000022BEB509400][0000022BE4FF3900 49] iPhone8Plus, [0000022BEB551F00][0000022BE4FF7A80 49] iPhoneX, [0000022BEB509B00][0000022BE5A23C00 49] iPhoneXS, [0000022BEB550600][0000022BE5A260C0 49] iPhoneXSMax, [0000022BEB508200][0000022BE5A2A240 49] iPhoneXR, [0000022BEB553400][0000022BE5A2E3C0 49] iPhone11, [0000022BEB50B300][0000022BE5A32540 49] iPhone11Pro, [0000022BEB550700][0000022BE5A366C0 49] iPhone11ProMax, [0000022BEB508800][0000022BE5A3A840 49] iPhoneSE2, [0000022BEB551C00][0000022BE5A3E9C0 49] iPhone12Mini, [0000022BEB509D00][0000022BE5A42B40 49] iPhone12, [0000022BEB551600][0000022BE5A46CC0 49] iPhone12Pro, [0000022BEB50B100][0000022BE5A4AE40 49] iPhone12ProMax, [0000022BEB552400][0000022BE5A4EFC0 49] iPadPro105, [0000022BEB50BB00][0000022BE5A53140 49] iPadPro129, [0000022BEB553C00][0000022BE4FE7280 49] iPadPro97, [0000022BEB509900][0000022BE5A573C0 49] iPadPro2_129, [0000022BEB569300][0000022BE5A5B500 49] iPad5, [0000022BEB553700][0000022BE5A5F640 49] iPad6, [0000022BEB569E00][0000022BE5A677C0 49] iPad7, [0000022BEB550B00][0000022BE5A6B940 49] iPad8, [0000022BEB569000][0000022BE5A6FAC0 49] iPadPro11, [0000022BEB553800][0000022BE5A73C40 49] iPadPro2_11, [0000022BEB56BF00][0000022BE5A76100 49] iPadPro3_129, [0000022BEB552300][0000022BE570C280 49] iPadPro4_129, [0000022BEB569F00][0000022BE5710400 49] AppleTV, [0000022BEB551E00][0000022BE5714580 49] AppleTV4K, [0000022BEB568600][0000022BE5718700 49] TVOS, [0000022BEB550C00][0000022BE571C880 49] Mac, [0000022BEB508D00][0000022BE5720A00 49] MacClient, [0000022BEB56B500][0000022BE5724B80 49] MacNoEditor, [0000022BEB50A600][0000022BE5728D00 49] MacServer, [0000022BEB550500][0000022BE572CE80 49] Linux, [0000022BEB509200][0000022BE5731000 49] LinuxAArch64, [0000022BEB552200][0000022BE5735180 49] LinuxNoEditor, [0000022BEB509500][0000022BE5A632C0 49] LinuxAArch64NoEditor, [0000022BEB552A00][0000022BE5739400 49] LinuxClient, [0000022BEB50B200][0000022BE573D540 49] LinuxAArch64Client, [0000022BEB551D00][0000022BE5741680 49] LinuxServer, [0000022BEB50A200][0000022BE5749800 49] LinuxAArch64Server, [0000022BEB550400][0000022BE574D980 49] Android, [0000022BEB509E00][0000022BE5751B00 49] Android_Low, [0000022BEB551000][0000022BE5755C80 49] Android_Mid, [0000022BEB509100][0000022BE5758140 49] Android_High, [0000022BEB551100][0000022BE575C2C0 49] Android_Default, [0000022BEB508700][0000022BE5760440 49] Android_Adreno4xx, [0000022BEB553300][0000022BE57645C0 49] Android_Adreno5xx_Low, [0000022BEB508900][0000022BE5768740 49] Android_Adreno5xx, [0000022BEB553A00][0000022BE576C8C0 49] Android_Adreno6xx, [0000022BEB509300][0000022BE5770A40 49] Android_Adreno6xx_Vulkan, [0000022BEB550D00][0000022BE5774BC0 49] Android_Mali_T6xx, [0000022BEB50A400][0000022BE5778D40 49] Android_Mali_T7xx, [0000022BEB553600][0000022BE577CEC0 49] Android_Mali_T8xx, [0000022BEB508C00][0000022BE5781040 49] Android_Mali_G71, [0000022BEB551A00][0000022BE57851C0 49] Android_Mali_G72, [0000022BEB50B900][0000022BE5789340 49] Android_Mali_G72_Vulkan, [0000022BEB551200][0000022BE5745480 49] Android_Mali_G76, [0000022BEB508300][0000022BE578D5C0 49] Android_Mali_G76_Vulkan, [0000022BEB552000][0000022BE5791700 49] Android_Mali_G77, [0000022BEB508100][0000022BE5799880 49] Android_Mali_G77_Vulkan, [0000022BEB550100][0000022BE579DA00 49] Android_Vulkan_SM5, [0000022BEB509F00][0000022BE57A1B80 49] Android_PowerVR_G6xxx, [0000022BEB551B00][0000022BE57A5D00 49] Android_PowerVR_GT7xxx, [0000022BEB508B00][0000022BE57A81C0 49] Android_PowerVR_GE8xxx, [0000022BEB552D00][0000022BE57AC340 49] Android_PowerVR_GM9xxx, [0000022BEB50BD00][0000022BE57B04C0 49] Android_PowerVR_GM9xxx_Vulkan, [0000022BEB552100][0000022BE57B4640 49] Android_TegraK1, [0000022BEB50A900][0000022BE57B87C0 49] Android_Unknown_Vulkan, [0000022BEB550E00][0000022BE57BC940 49] Lumin, [0000022BEB50A700][0000022BE57C0AC0 49] Lumin_Desktop, [0000022BEB550800][0000022BE57C4C40 49] HoloLens, 
[2021.06.16-15.59.50:501][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.06.16-15.59.50:501][  0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.06.16-15.59.50:501][  0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.06.16-15.59.50:501][  0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.06.16-15.59.50:501][  0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.06.16-15.59.50:643][  0]LogNetVersion: PuzzlePlatforms 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1219147992)
[2021.06.16-15.59.50:940][  0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.06.16-15.59.51:019][  0]LogMoviePlayer: Initializing movie player
[2021.06.16-15.59.51:209][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2021.06.16-15.59.51:213][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2021.06.16-15.59.51:414][  0]SourceControl: Source control is disabled
[2021.06.16-15.59.51:414][  0]SourceControl: Source control is disabled
[2021.06.16-15.59.51:414][  0]SourceControl: Source control is disabled
[2021.06.16-15.59.51:419][  0]LogUProjectInfo: Found projects:
[2021.06.16-15.59.51:511][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.06.16-15.59.51:526][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.06.16-15.59.51:526][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.06.16-15.59.51:569][  0]LogOcInput: OculusInput pre-init called
[2021.06.16-15.59.51:576][  0]LogUObjectArray: 21447 objects as part of root set at end of initial load.
[2021.06.16-15.59.51:576][  0]LogUObjectAllocator: 5943648 out of 0 bytes used by permanent object pool.
[2021.06.16-15.59.51:576][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.06.16-15.59.51:616][  0]LogEngine: Initializing Engine...
[2021.06.16-15.59.51:617][  0]LogHMD: Failed to initialize OpenVR with code 110
[2021.06.16-15.59.51:617][  0]LogMagicLeap: Warning: VR disabled because ZI is not enabled.  To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2021.06.16-15.59.51:618][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
[2021.06.16-15.59.51:717][  0]LogInit: Initializing FReadOnlyCVARCache
[2021.06.16-15.59.51:717][  0]LogAudio: Display: Initializing Audio Device Manager...
[2021.06.16-15.59.51:719][  0]LogAudio: Display: Audio Device Manager Initialized
[2021.06.16-15.59.51:719][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
[2021.06.16-15.59.51:719][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.06.16-15.59.51:719][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
[2021.06.16-15.59.51:719][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
[2021.06.16-15.59.51:719][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
[2021.06.16-15.59.51:719][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  2
[2021.06.16-15.59.51:719][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
[2021.06.16-15.59.51:719][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  0
[2021.06.16-15.59.51:719][  0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.06.16-15.59.51:720][  0]LogAudio: Display: Using built-in audio occlusion.
[2021.06.16-15.59.51:720][  0]LogAudioMixer: Display: Initializing audio mixer.
[2021.06.16-15.59.51:740][  0]LogAudioMixer: Display: 0: FrontLeft
[2021.06.16-15.59.51:740][  0]LogAudioMixer: Display: 1: FrontRight
[2021.06.16-15.59.51:779][  0]LogAudioMixer: Display: Using Audio Device Altavoces (Realtek High Definition Audio)
[2021.06.16-15.59.51:785][  0]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.06.16-15.59.51:787][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.06.16-15.59.51:787][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.06.16-15.59.51:788][  0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.06.16-15.59.51:788][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.06.16-15.59.51:788][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.06.16-15.59.51:789][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.06.16-15.59.51:789][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.06.16-15.59.51:789][  0]LogInit: FAudioDevice initialized.
[2021.06.16-15.59.51:789][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.06.16-15.59.51:794][  0]LogInit: Texture streaming: Enabled
[2021.06.16-15.59.51:841][  0]LogTemp: Warning: Found class WBP_ConnectionMenu_C
[2021.06.16-15.59.51:842][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2021.06.16-15.59.51:842][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.06.16-15.59.51:843][  0]LogInit: Display: Game Engine Initialized.
[2021.06.16-15.59.51:844][  0]LogNiagaraEditor: GEditor isn't valid! Particle reset commands will not work for Niagara components!
[2021.06.16-15.59.51:943][  0]LogInit: Display: Starting Game.
[2021.06.16-15.59.51:943][  0]LogNet: Browse: 127.0.0.1:17777/Game/PuzzlePlatforms/maps/Lobby?Name=Player
[2021.06.16-15.59.51:943][  0]LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
[2021.06.16-15.59.51:943][  0]LogNet: Created socket for bind address: 0.0.0.0 on port 0
[2021.06.16-15.59.51:944][  0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2021.06.16-15.59.51:944][  0]LogNet: Game client on port 17777, rate 100000
[2021.06.16-15.59.52:403][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2021.06.16-15.59.52:403][  0]LogLoad: (Engine Initialization) Total time: 5.60 seconds
[2021.06.16-15.59.52:403][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2021.06.16-15.59.52:403][  0]LogInit: First time updating LLM stats...
[2021.06.16-15.59.52:406][  0]LogContentStreaming: Texture pool size now 1000 MB
[2021.06.16-15.59.52:408][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.06.16-15.59.52:947][278]LogHandshake: SendChallengeResponse. Timestamp: 0.547252, Cookie: 067147163144026168115244152164033156165124220111043171023049
[2021.06.16-15.59.52:950][281]LogNetVersion: PuzzlePlatforms 1.0.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1959146765)
[2021.06.16-15.59.52:951][281]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2021.06.16-15.59.52:957][285]LogNet: Welcomed by server (Level: /Game/MenuSystem/ConnectionMenuLevel, Game: /Script/PuzzlePlatforms.PuzzlePlatformsGameMode)
[2021.06.16-15.59.52:957][285]LogLoad: LoadMap: 127.0.0.1:17777/Game/MenuSystem/ConnectionMenuLevel?Name=Player?game=/Script/PuzzlePlatforms.PuzzlePlatformsGameMode
[2021.06.16-15.59.52:957][285]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2021.06.16-15.59.52:957][285]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2021.06.16-15.59.52:958][285]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2021.06.16-15.59.52:964][285]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.06.16-15.59.52:968][285]LogUObjectHash: Compacting FUObjectHashTables data took   0.83ms
[2021.06.16-15.59.52:975][285]LogAudio: Display: Audio Device (ID: 1) registered with world 'ConnectionMenuLevel'.
[2021.06.16-15.59.52:977][285]LogWorld: Bringing World /Game/MenuSystem/ConnectionMenuLevel.ConnectionMenuLevel up for play (max tick rate 0) at 2021.06.16-17.59.52
[2021.06.16-15.59.52:977][285]LogWorld: Bringing up level for play took: 0.000400
[2021.06.16-15.59.52:978][285]LogLoad: Took 0.020697 seconds to LoadMap(/Game/MenuSystem/ConnectionMenuLevel)
[2021.06.16-15.59.52:980][286]LogRenderer: Reallocating scene render targets to support 640x480 Format 10 NumSamples 1 (Frame:1).
[2021.06.16-15.59.53:827][287]LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(799)]!
[2021.06.16-15.59.53:827][287]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2021.06.16-15.59.53:827][287]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
[2021.06.16-15.59.53:827][287]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
[2021.06.16-15.59.53:827][287]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
[2021.06.16-15.59.55:613][648]LogSlate: Took 0.007302 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2021.06.16-15.59.55:891][730]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2021.06.16-15.59.55:891][730]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
[2021.06.16-15.59.55:892][730]LogEngine: Server switch level: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?listen
[2021.06.16-15.59.55:892][730]LogNet: Browse: 127.0.0.1:17777/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player?game=/Script/PuzzlePlatforms.PuzzlePlatformsGameMode?listen
[2021.06.16-15.59.55:892][730]LogNet: World NetDriver shutdown IpNetDriver_0 [GameNetDriver]
[2021.06.16-15.59.55:892][730]LogNet: DestroyNamedNetDriver IpNetDriver_0 [GameNetDriver]
[2021.06.16-15.59.55:892][730]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, UniqueId: NULL:DESKTOP-LOR7EIH-4064CA5A478A158FE402269BB43FB03A, Channels: 10, Time: 2021.06.16-15.59.55
[2021.06.16-15.59.55:892][730]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, UniqueId: NULL:DESKTOP-LOR7EIH-4064CA5A478A158FE402269BB43FB03A
[2021.06.16-15.59.55:892][730]LogExit: GameNetDriver IpNetDriver_0 shut down
[2021.06.16-15.59.55:892][730]LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
[2021.06.16-15.59.55:892][730]LogNet: Created socket for bind address: 0.0.0.0 on port 0
[2021.06.16-15.59.55:893][730]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2021.06.16-15.59.55:893][730]LogNet: Game client on port 17777, rate 100000
[2021.06.16-15.59.55:893][730]LogLoad: Warning: UEngine::TickWorldTravel failed to Handle server travel to URL: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?listen. Error: 
[2021.06.16-15.59.55:893][730]LogOutputDevice: Warning: 

Script Stack (0 frames):

[2021.06.16-15.59.55:893][730]LogWindows: Windows GetLastError: La operación se completó correctamente. (0)

The Server travel appears to be wrong or at least that’s where the issue is. See the error I’ve quoted below. I note that you don’t have TEXT(…) around the path. I would check that the map path is correct and add the macro. The log is actually saying Unreal is exiting cleanly, so it’s quitting because the ServerTravel is failing.

I tried to use the macro (good catch there) but the problem still persists. I have checked the path and tried to change the name of the root from “Game” to “Content” but that only ended in both clients not capable of hosting. The thing that confuse me the most is that one of the windows can and the other not, so the path works depending of the process but i can’t figure it out.

The logs still show the same error related to the path not working.

Find me on Discord and DM me there. (BrianD) I’ll try helping you there and it will be easier.

I have talked to @beegeedee on discord and here is the solution (more of a workaround) he found:

First of all look in the editor plugins for the VR ones, I had them enabled by default.
Then, avoid using the stand alone game play button with number of players >1. It seems to be unreliable.
For every execution that needs more than one instance of the game it should be executed from the command line or the powershell like this:

“D:\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor.exe” “D:\SourceCode\UEMultiplayer\3-OnlineMultiplayer\PuzzlePlatforms\PuzzlePlatforms.uproject” -game -log -INSTALLED -WINDOWED -nosteam

It might be needed to use & symbol before the command if using the powershell. Also the additional parameters can be changed depending on the needs. Don’t forget to adapt the path to your project path and your engine path.

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