I’m currently using Version: 4.26.2-15973114+++UE4+Release-4.26 as the about unreal editor menu says.
I have compared the code with the github end of lecture code and it seems the same.
Complete log after the crash:
Log file open, 06/16/21 17:59:47
LogInit: LLM is enabled
LogInit: LLM CsvWriter: off TraceWriter: off
LogInit: Display: Running engine for game: PuzzlePlatforms
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.358832
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.26-CL-15973114
LogInit: Engine Version: 4.26.2-15973114+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
LogInit: Net CL: 14830424
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz, GPU: NVIDIA GeForce GTX 760
LogInit: Compiled (64-bit): Apr 12 2021 06:14:10
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line: 127.0.0.1:17777 -game -PIEVIACONSOLE -Multiprocess GameUserSettingsINI=D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/PIEGameUserSettings1.ini -MultiprocessSaveConfig -MultiprocessOSS -messaging -SessionName="Play in Standalone Game" -windowed -WinX=66 -WinY=145 SAVEWINPOS=1 -ResX=640 -ResY=480
LogInit: Base Directory: C:/FastEpicGamesLibrary/UE_4.26/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.16-15.59.48:352][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.06.16-15.59.48:352][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.16-15.59.48:352][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.16-15.59.48:416][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.06.16-15.59.48:416][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.06.16-15.59.48:417][ 0]LogInit: Selected Device Profile: [Windows]
[2021.06.16-15.59.48:417][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.06.16-15.59.48:417][ 0]LogHAL: Display: Platform has ~ 16 GB [17123344384 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.06.16-15.59.48:417][ 0]LogInit: Going up to parent DeviceProfile []
[2021.06.16-15.59.48:417][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.06.16-15.59.48:417][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Scalability.ini]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.06.16-15.59.48:418][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.06.16-15.59.48:419][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.06.16-15.59.48:419][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2021.06.16-15.59.48:419][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.06.16-15.59.48:419][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.06.16-15.59.48:419][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.06.16-15.59.48:419][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Engine.ini]
[2021.06.16-15.59.48:419][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/VideoGamesProjects/PuzzlePlatforms/Saved/Config/Windows/Editor.ini]
[2021.06.16-15.59.48:419][ 0]LogInit: Computer: DESKTOP-LOR7EIH
[2021.06.16-15.59.48:419][ 0]LogInit: User: king
[2021.06.16-15.59.48:419][ 0]LogInit: CPU Page size=4096, Cores=4
[2021.06.16-15.59.48:419][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.06.16-15.59.48:419][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2021.06.16-15.59.48:419][ 0]LogMemory: Platform Memory Stats for Windows
[2021.06.16-15.59.48:419][ 0]LogMemory: Process Physical Memory: 126.87 MB used, 126.87 MB peak
[2021.06.16-15.59.48:419][ 0]LogMemory: Process Virtual Memory: 99.52 MB used, 99.52 MB peak
[2021.06.16-15.59.48:419][ 0]LogMemory: Physical Memory: 7372.21 MB used, 8957.88 MB free, 16330.09 MB total
[2021.06.16-15.59.48:419][ 0]LogMemory: Virtual Memory: 134211312.00 MB used, 6416.24 MB free, 134217728.00 MB total
[2021.06.16-15.59.48:425][ 0]LogWindows: WindowsPlatformFeatures enabled
[2021.06.16-15.59.48:468][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2021.06.16-15.59.48:468][ 0]LogInit: Using OS detected language (es-ES).
[2021.06.16-15.59.48:468][ 0]LogInit: Using OS detected locale (es-ES).
[2021.06.16-15.59.48:472][ 0]LogTextLocalizationManager: No specific localization for 'es-ES' exists, so the 'es' localization will be used.
[2021.06.16-15.59.48:522][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.06.16-15.59.48:610][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2021.06.16-15.59.48:610][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2021.06.16-15.59.48:682][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2021.06.16-15.59.48:682][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.06.16-15.59.48:682][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.06.16-15.59.48:682][ 0]LogD3D11RHI: D3D11 adapters:
[2021.06.16-15.59.48:764][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 760' (Feature Level 11_0)
[2021.06.16-15.59.48:764][ 0]LogD3D11RHI: 2007/0/8165 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2021.06.16-15.59.48:766][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2021.06.16-15.59.48:766][ 0]LogD3D11RHI: 0/0/8165 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.06.16-15.59.48:766][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.06.16-15.59.48:772][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2021.06.16-15.59.48:772][ 0]LogD3D11RHI: GPU DeviceId: 0x1187 (for the marketing name, search the web for "GPU Device Id")
[2021.06.16-15.59.48:772][ 0]LogWindows: EnumDisplayDevices:
[2021.06.16-15.59.48:772][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 760' (P:1 D:1)
[2021.06.16-15.59.48:772][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 760' (P:0 D:0)
[2021.06.16-15.59.48:772][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 760' (P:0 D:0)
[2021.06.16-15.59.48:773][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 760' (P:0 D:0)
[2021.06.16-15.59.48:773][ 0]LogWindows: DebugString: FoundDriverCount:4
[2021.06.16-15.59.48:773][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760
[2021.06.16-15.59.48:773][ 0]LogD3D11RHI: Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71)
[2021.06.16-15.59.48:773][ 0]LogD3D11RHI: Driver Date: 9-30-2020
[2021.06.16-15.59.48:773][ 0]LogRHI: Texture pool is 1404 MB (70% of 2007 MB)
[2021.06.16-15.59.48:827][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2021.06.16-15.59.48:827][ 0]LogD3D11RHI: Async texture creation enabled
[2021.06.16-15.59.48:850][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2021.06.16-15.59.48:851][ 0]LogRHI: GeForceNow SDK initialized: 1
[2021.06.16-15.59.49:173][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2021.06.16-15.59.49:176][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2021.06.16-15.59.49:182][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2021.06.16-15.59.49:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2021.06.16-15.59.49:188][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.06.16-15.59.49:192][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.06.16-15.59.49:246][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.06.16-15.59.49:246][ 0]LogShaderCompilers: Guid format shader working directory is 9 characters bigger than the processId version (D:/VideoGamesProjects/PuzzlePlatforms/Intermediate/Shaders/WorkingDirectory/2376/).
[2021.06.16-15.59.49:246][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/king_/AppData/Local/Temp/UnrealShaderWorkingDir/443703F3413F46FBB053419168163991/'.
[2021.06.16-15.59.49:246][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2021.06.16-15.59.49:246][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2021.06.16-15.59.50:015][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.06.16-15.59.50:080][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 89MB C:/Users/king_/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
[2021.06.16-15.59.50:080][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/king_/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
[2021.06.16-15.59.50:080][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/VideoGamesProjects/PuzzlePlatforms/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.06.16-15.59.50:080][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.06.16-15.59.50:080][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/VideoGamesProjects/PuzzlePlatforms/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.06.16-15.59.50:080][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.06.16-15.59.50:092][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2021.06.16-15.59.50:093][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.06.16-15.59.50:093][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.06.16-15.59.50:100][ 0]LogDerivedDataCache: Speed tests for C:/Users/king_/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2021.06.16-15.59.50:100][ 0]LogDerivedDataCache: Display: Performance to C:/Users/king_/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1342.90MBs, RandomWriteSpeed=149.28MBs. Assigned SpeedClass 'Local'
[2021.06.16-15.59.50:100][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/king_/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.06.16-15.59.50:101][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.06.16-15.59.50:101][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.06.16-15.59.50:137][ 0]LogSlate: Using FreeType 2.10.0
[2021.06.16-15.59.50:137][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.06.16-15.59.50:226][ 0]LogInit: Using OS detected language (es-ES).
[2021.06.16-15.59.50:226][ 0]LogInit: Using OS detected locale (es-ES).
[2021.06.16-15.59.50:226][ 0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the language.
[2021.06.16-15.59.50:226][ 0]LogTextLocalizationManager: No localization for 'es-ES' exists, so 'en' will be used for the locale.
[2021.06.16-15.59.50:226][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2021.06.16-15.59.50:226][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
[2021.06.16-15.59.50:244][ 0]LogTextLocalizationManager: Compacting localization data took 0.01ms
[2021.06.16-15.59.50:247][ 0]LogAssetRegistry: FAssetRegistry took 0.0019 seconds to start up
[2021.06.16-15.59.50:411][ 0]LogPackageLocalizationCache: Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.000982 seconds
[2021.06.16-15.59.50:465][ 0]LogInit: Selected Device Profile: [Windows]
[2021.06.16-15.59.50:466][ 0]LogInit: Active device profile: [0000022BEB59DF00][0000022BD1D9B180 49] Windows
[2021.06.16-15.59.50:466][ 0]LogInit: Profiles: [0000022BEB59DF00][0000022BD1D9B180 49] Windows, [0000022BEB56A300][0000022BD1D9F2C0 49] WindowsNoEditor, [0000022BEB59FA00][0000022BD6249400 49] WindowsServer, [0000022BEB568800][0000022BD6251580 49] WindowsClient, [0000022BEB59C900][0000022BD6255700 49] IOS, [0000022BEB56B200][0000022BD6259880 49] iPadAir, [0000022BEB59D600][0000022BD625DA00 49] iPadAir2, [0000022BEB50B600][0000022BD6265CC0 49] IPadPro, [0000022BEB50B700][0000022BD6261D00 49] iPadAir3, [0000022BEB59D300][0000022BE4FB21C0 49] iPadAir4, [0000022BEB50B800][0000022BE4FB6340 49] iPadMini2, [0000022BEB59E300][0000022BE4FBA4C0 49] iPadMini3, [0000022BEB50A500][0000022BE4FBE640 49] iPadMini4, [0000022BEB59FD00][0000022BE4FC27C0 49] iPadMini5, [0000022BEB552E00][0000022BE4FCAA80 49] iPhone6, [0000022BEB552F00][0000022BE4FC6AC0 49] iPodTouch6, [0000022BEB50BF00][0000022BE4FD2D80 49] iPhone7, [0000022BEB50B500][0000022BE4FCEDC0 49] iPodTouch7, [0000022BEB552700][0000022BE4FD6F40 49] iPhone5S, [0000022BEB50B400][0000022BE4FDB0C0 49] iPhone6Plus, [0000022BEB553E00][0000022BD624D200 49] iPhone6S, [0000022BEB509000][0000022BE4FDF340 49] iPhone6SPlus, [0000022BEB552900][0000022BE4FE3480 49] iPhone7Plus, [0000022BEB50A800][0000022BE4FEB600 49] iPhoneSE, [0000022BEB552800][0000022BE4FEF780 49] iPhone8, [0000022BEB509400][0000022BE4FF3900 49] iPhone8Plus, [0000022BEB551F00][0000022BE4FF7A80 49] iPhoneX, [0000022BEB509B00][0000022BE5A23C00 49] iPhoneXS, [0000022BEB550600][0000022BE5A260C0 49] iPhoneXSMax, [0000022BEB508200][0000022BE5A2A240 49] iPhoneXR, [0000022BEB553400][0000022BE5A2E3C0 49] iPhone11, [0000022BEB50B300][0000022BE5A32540 49] iPhone11Pro, [0000022BEB550700][0000022BE5A366C0 49] iPhone11ProMax, [0000022BEB508800][0000022BE5A3A840 49] iPhoneSE2, [0000022BEB551C00][0000022BE5A3E9C0 49] iPhone12Mini, [0000022BEB509D00][0000022BE5A42B40 49] iPhone12, [0000022BEB551600][0000022BE5A46CC0 49] iPhone12Pro, [0000022BEB50B100][0000022BE5A4AE40 49] iPhone12ProMax, [0000022BEB552400][0000022BE5A4EFC0 49] iPadPro105, [0000022BEB50BB00][0000022BE5A53140 49] iPadPro129, [0000022BEB553C00][0000022BE4FE7280 49] iPadPro97, [0000022BEB509900][0000022BE5A573C0 49] iPadPro2_129, [0000022BEB569300][0000022BE5A5B500 49] iPad5, [0000022BEB553700][0000022BE5A5F640 49] iPad6, [0000022BEB569E00][0000022BE5A677C0 49] iPad7, [0000022BEB550B00][0000022BE5A6B940 49] iPad8, [0000022BEB569000][0000022BE5A6FAC0 49] iPadPro11, [0000022BEB553800][0000022BE5A73C40 49] iPadPro2_11, [0000022BEB56BF00][0000022BE5A76100 49] iPadPro3_129, [0000022BEB552300][0000022BE570C280 49] iPadPro4_129, [0000022BEB569F00][0000022BE5710400 49] AppleTV, [0000022BEB551E00][0000022BE5714580 49] AppleTV4K, [0000022BEB568600][0000022BE5718700 49] TVOS, [0000022BEB550C00][0000022BE571C880 49] Mac, [0000022BEB508D00][0000022BE5720A00 49] MacClient, [0000022BEB56B500][0000022BE5724B80 49] MacNoEditor, [0000022BEB50A600][0000022BE5728D00 49] MacServer, [0000022BEB550500][0000022BE572CE80 49] Linux, [0000022BEB509200][0000022BE5731000 49] LinuxAArch64, [0000022BEB552200][0000022BE5735180 49] LinuxNoEditor, [0000022BEB509500][0000022BE5A632C0 49] LinuxAArch64NoEditor, [0000022BEB552A00][0000022BE5739400 49] LinuxClient, [0000022BEB50B200][0000022BE573D540 49] LinuxAArch64Client, [0000022BEB551D00][0000022BE5741680 49] LinuxServer, [0000022BEB50A200][0000022BE5749800 49] LinuxAArch64Server, [0000022BEB550400][0000022BE574D980 49] Android, [0000022BEB509E00][0000022BE5751B00 49] Android_Low, [0000022BEB551000][0000022BE5755C80 49] Android_Mid, [0000022BEB509100][0000022BE5758140 49] Android_High, [0000022BEB551100][0000022BE575C2C0 49] Android_Default, [0000022BEB508700][0000022BE5760440 49] Android_Adreno4xx, [0000022BEB553300][0000022BE57645C0 49] Android_Adreno5xx_Low, [0000022BEB508900][0000022BE5768740 49] Android_Adreno5xx, [0000022BEB553A00][0000022BE576C8C0 49] Android_Adreno6xx, [0000022BEB509300][0000022BE5770A40 49] Android_Adreno6xx_Vulkan, [0000022BEB550D00][0000022BE5774BC0 49] Android_Mali_T6xx, [0000022BEB50A400][0000022BE5778D40 49] Android_Mali_T7xx, [0000022BEB553600][0000022BE577CEC0 49] Android_Mali_T8xx, [0000022BEB508C00][0000022BE5781040 49] Android_Mali_G71, [0000022BEB551A00][0000022BE57851C0 49] Android_Mali_G72, [0000022BEB50B900][0000022BE5789340 49] Android_Mali_G72_Vulkan, [0000022BEB551200][0000022BE5745480 49] Android_Mali_G76, [0000022BEB508300][0000022BE578D5C0 49] Android_Mali_G76_Vulkan, [0000022BEB552000][0000022BE5791700 49] Android_Mali_G77, [0000022BEB508100][0000022BE5799880 49] Android_Mali_G77_Vulkan, [0000022BEB550100][0000022BE579DA00 49] Android_Vulkan_SM5, [0000022BEB509F00][0000022BE57A1B80 49] Android_PowerVR_G6xxx, [0000022BEB551B00][0000022BE57A5D00 49] Android_PowerVR_GT7xxx, [0000022BEB508B00][0000022BE57A81C0 49] Android_PowerVR_GE8xxx, [0000022BEB552D00][0000022BE57AC340 49] Android_PowerVR_GM9xxx, [0000022BEB50BD00][0000022BE57B04C0 49] Android_PowerVR_GM9xxx_Vulkan, [0000022BEB552100][0000022BE57B4640 49] Android_TegraK1, [0000022BEB50A900][0000022BE57B87C0 49] Android_Unknown_Vulkan, [0000022BEB550E00][0000022BE57BC940 49] Lumin, [0000022BEB50A700][0000022BE57C0AC0 49] Lumin_Desktop, [0000022BEB550800][0000022BE57C4C40 49] HoloLens,
[2021.06.16-15.59.50:501][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2021.06.16-15.59.50:501][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2021.06.16-15.59.50:501][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2021.06.16-15.59.50:501][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2021.06.16-15.59.50:501][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2021.06.16-15.59.50:643][ 0]LogNetVersion: PuzzlePlatforms 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1219147992)
[2021.06.16-15.59.50:940][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2021.06.16-15.59.51:019][ 0]LogMoviePlayer: Initializing movie player
[2021.06.16-15.59.51:209][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2021.06.16-15.59.51:213][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2021.06.16-15.59.51:414][ 0]SourceControl: Source control is disabled
[2021.06.16-15.59.51:414][ 0]SourceControl: Source control is disabled
[2021.06.16-15.59.51:414][ 0]SourceControl: Source control is disabled
[2021.06.16-15.59.51:419][ 0]LogUProjectInfo: Found projects:
[2021.06.16-15.59.51:511][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2021.06.16-15.59.51:526][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.06.16-15.59.51:526][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2021.06.16-15.59.51:569][ 0]LogOcInput: OculusInput pre-init called
[2021.06.16-15.59.51:576][ 0]LogUObjectArray: 21447 objects as part of root set at end of initial load.
[2021.06.16-15.59.51:576][ 0]LogUObjectAllocator: 5943648 out of 0 bytes used by permanent object pool.
[2021.06.16-15.59.51:576][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2021.06.16-15.59.51:616][ 0]LogEngine: Initializing Engine...
[2021.06.16-15.59.51:617][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2021.06.16-15.59.51:617][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2021.06.16-15.59.51:618][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2021.06.16-15.59.51:717][ 0]LogInit: Initializing FReadOnlyCVARCache
[2021.06.16-15.59.51:717][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2021.06.16-15.59.51:719][ 0]LogAudio: Display: Audio Device Manager Initialized
[2021.06.16-15.59.51:719][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2021.06.16-15.59.51:719][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2021.06.16-15.59.51:719][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2021.06.16-15.59.51:719][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2021.06.16-15.59.51:719][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2021.06.16-15.59.51:719][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2021.06.16-15.59.51:719][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2021.06.16-15.59.51:719][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2021.06.16-15.59.51:719][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2021.06.16-15.59.51:720][ 0]LogAudio: Display: Using built-in audio occlusion.
[2021.06.16-15.59.51:720][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2021.06.16-15.59.51:740][ 0]LogAudioMixer: Display: 0: FrontLeft
[2021.06.16-15.59.51:740][ 0]LogAudioMixer: Display: 1: FrontRight
[2021.06.16-15.59.51:779][ 0]LogAudioMixer: Display: Using Audio Device Altavoces (Realtek High Definition Audio)
[2021.06.16-15.59.51:785][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2021.06.16-15.59.51:787][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2021.06.16-15.59.51:787][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2021.06.16-15.59.51:788][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2021.06.16-15.59.51:788][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2021.06.16-15.59.51:788][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2021.06.16-15.59.51:789][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2021.06.16-15.59.51:789][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2021.06.16-15.59.51:789][ 0]LogInit: FAudioDevice initialized.
[2021.06.16-15.59.51:789][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2021.06.16-15.59.51:794][ 0]LogInit: Texture streaming: Enabled
[2021.06.16-15.59.51:841][ 0]LogTemp: Warning: Found class WBP_ConnectionMenu_C
[2021.06.16-15.59.51:842][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2021.06.16-15.59.51:842][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2021.06.16-15.59.51:843][ 0]LogInit: Display: Game Engine Initialized.
[2021.06.16-15.59.51:844][ 0]LogNiagaraEditor: GEditor isn't valid! Particle reset commands will not work for Niagara components!
[2021.06.16-15.59.51:943][ 0]LogInit: Display: Starting Game.
[2021.06.16-15.59.51:943][ 0]LogNet: Browse: 127.0.0.1:17777/Game/PuzzlePlatforms/maps/Lobby?Name=Player
[2021.06.16-15.59.51:943][ 0]LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
[2021.06.16-15.59.51:943][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 0
[2021.06.16-15.59.51:944][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2021.06.16-15.59.51:944][ 0]LogNet: Game client on port 17777, rate 100000
[2021.06.16-15.59.52:403][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2021.06.16-15.59.52:403][ 0]LogLoad: (Engine Initialization) Total time: 5.60 seconds
[2021.06.16-15.59.52:403][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2021.06.16-15.59.52:403][ 0]LogInit: First time updating LLM stats...
[2021.06.16-15.59.52:406][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2021.06.16-15.59.52:408][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2021.06.16-15.59.52:947][278]LogHandshake: SendChallengeResponse. Timestamp: 0.547252, Cookie: 067147163144026168115244152164033156165124220111043171023049
[2021.06.16-15.59.52:950][281]LogNetVersion: PuzzlePlatforms 1.0.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 1959146765)
[2021.06.16-15.59.52:951][281]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
[2021.06.16-15.59.52:957][285]LogNet: Welcomed by server (Level: /Game/MenuSystem/ConnectionMenuLevel, Game: /Script/PuzzlePlatforms.PuzzlePlatformsGameMode)
[2021.06.16-15.59.52:957][285]LogLoad: LoadMap: 127.0.0.1:17777/Game/MenuSystem/ConnectionMenuLevel?Name=Player?game=/Script/PuzzlePlatforms.PuzzlePlatformsGameMode
[2021.06.16-15.59.52:957][285]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2021.06.16-15.59.52:957][285]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2021.06.16-15.59.52:958][285]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2021.06.16-15.59.52:964][285]LogAudio: Display: Audio Device unregistered from world 'None'.
[2021.06.16-15.59.52:968][285]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms
[2021.06.16-15.59.52:975][285]LogAudio: Display: Audio Device (ID: 1) registered with world 'ConnectionMenuLevel'.
[2021.06.16-15.59.52:977][285]LogWorld: Bringing World /Game/MenuSystem/ConnectionMenuLevel.ConnectionMenuLevel up for play (max tick rate 0) at 2021.06.16-17.59.52
[2021.06.16-15.59.52:977][285]LogWorld: Bringing up level for play took: 0.000400
[2021.06.16-15.59.52:978][285]LogLoad: Took 0.020697 seconds to LoadMap(/Game/MenuSystem/ConnectionMenuLevel)
[2021.06.16-15.59.52:980][286]LogRenderer: Reallocating scene render targets to support 640x480 Format 10 NumSamples 1 (Frame:1).
[2021.06.16-15.59.53:827][287]LogPlayerController: Error: InputMode:UIOnly - Attempting to focus Non-Focusable widget SObjectWidget [Widget.cpp(799)]!
[2021.06.16-15.59.53:827][287]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock
[2021.06.16-15.59.53:827][287]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture
[2021.06.16-15.59.53:827][287]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
[2021.06.16-15.59.53:827][287]LogOnlineSession: Warning: OSS: No game present to join for session (GameSession)
[2021.06.16-15.59.55:613][648]LogSlate: Took 0.007302 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2021.06.16-15.59.55:891][730]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture
[2021.06.16-15.59.55:891][730]LogViewport: Display: Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently
[2021.06.16-15.59.55:892][730]LogEngine: Server switch level: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?listen
[2021.06.16-15.59.55:892][730]LogNet: Browse: 127.0.0.1:17777/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?Name=Player?game=/Script/PuzzlePlatforms.PuzzlePlatformsGameMode?listen
[2021.06.16-15.59.55:892][730]LogNet: World NetDriver shutdown IpNetDriver_0 [GameNetDriver]
[2021.06.16-15.59.55:892][730]LogNet: DestroyNamedNetDriver IpNetDriver_0 [GameNetDriver]
[2021.06.16-15.59.55:892][730]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, UniqueId: NULL:DESKTOP-LOR7EIH-4064CA5A478A158FE402269BB43FB03A, Channels: 10, Time: 2021.06.16-15.59.55
[2021.06.16-15.59.55:892][730]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: NO, PC: PlayerController_1, Owner: PlayerController_1, UniqueId: NULL:DESKTOP-LOR7EIH-4064CA5A478A158FE402269BB43FB03A
[2021.06.16-15.59.55:892][730]LogExit: GameNetDriver IpNetDriver_0 shut down
[2021.06.16-15.59.55:892][730]LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
[2021.06.16-15.59.55:892][730]LogNet: Created socket for bind address: 0.0.0.0 on port 0
[2021.06.16-15.59.55:893][730]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2021.06.16-15.59.55:893][730]LogNet: Game client on port 17777, rate 100000
[2021.06.16-15.59.55:893][730]LogLoad: Warning: UEngine::TickWorldTravel failed to Handle server travel to URL: /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap?listen. Error:
[2021.06.16-15.59.55:893][730]LogOutputDevice: Warning:
Script Stack (0 frames):
[2021.06.16-15.59.55:893][730]LogWindows: Windows GetLastError: La operación se completó correctamente. (0)