I attempted a ship but…well…it sorta ended up more a row boat with a lot of help of a couple of lengthy YouTube tutorials! I am glad I did the tutorials because I learned a few things regarding Cycle Texture set-up. I think this would be good for a monthly challenge due to how time consuming it is to create very detailed ships.
Okay so now a question for everyone with experience using Cycles Texturing nodes. Looking at the bottom picture, I like the texture used on the oars and the rim of the boat. My question is how would you darken the actual texture itself in Cycles? I think the texture is too light compared to the rest of the boat but I don’t want it too dark. Yes, I could change the texture no problem but wondering what the solution would be with the set up I have.
The other questions I have is can you add and emission to the backdrop to is gives a source of light but keeps the texture?
Thanks!