The Blender Collab: Weekly Themed Gallery (Final Entries due Sunday 1st October 2017) Temple Scene

@Manu_Scheller Impressive o.o I like it a lot!

If you don’t mind, how did you do the rocks? they look very detailed :o did you do them by hand or using a modifier?

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Everyone’s ideas looks awesome. Even though we had two weeks I didn’t get to put in the time I wanted into mine, however I feel I should post what I was working on. Maybe next time I will be able to do more. :sweat_smile:

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Wow. This is amazing.

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Awesome! I love how you have done the rocks! Also this eerie atmosphere is really nice!

Cheers, Jax

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Of course i like to tell you :slight_smile:

I firstly made a big long sphere, then i used the cell fracture on it. Next it was a combination of Displacement, Subsurf, Decimate, Subsurf, Bevel and Subsurf modifiers ^^. But only for the third Subsurf use Catmull Clark. Hope this helps :slight_smile:

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Ok, It’s Time to Vote everyone :slight_smile: Thanks for pariticipate

  • rszarka
    46d84cd8b7c5981c526950baa3454a184d23838f_1_690x431
  • marilu597
    17dcfce8a5e52b9d54681e1d9dcce87c635c0764_1_690x388
  • Aapef
    a9edc09fd8288183ba5eea5e8f45ee92a0c8c34f_1_690x388
  • Christi_Banister
    95fe81c088207191d3cbcae594234e4f1704533b_1_690x388
  • inobleknight
    e2756a2368ce90e98c3c5abd2aff421d1c188061_1_690x356
  • Manu_Scheller
    17e4613044c2bbf06c4b61cbd78a89f364d958e7_1_690x388

0 voters

Thank you very much :slight_smile:

Thanks :slight_smile:

Are you ready to vote ^^?
@rszarka @marilu597 @Aapef @Christi_Banister @inobleknight @McFuzz @Rob

There is fantastic work here! Out of all of these entries I am actually finding it quite difficult to vote.

Well done to all who have taken part and been prepared to show their work with the community - good for you and please keep it coming :slight_smile:

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Congratulations to Christi_Banister for winning this weeks collab :slight_smile:
Great work and congratulations to all participants for these art-pieces :wink:
Thanks for your participation and keep up the nice work, it always inspires me :slight_smile:

So Christi, pls choose the new topic for the next collab :sunglasses:

You may want to @Christi_Banister so she gets that message.

Long-time participants entries are getting even better. Yours was great too, Manu :smiley:

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Great work this time everyone. This was a fun theme, and the entries are great. :slightly_smiling_face:

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The entries this week were astounding. I have posted the next theme. :smiley:
@marilu597 @Capricas_Kirito @Manu_Scheller @rszarka @Aapef

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@McFuzz Thank You :slight_smile:

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It’s destruction of a mesh object, see lessons 10 VFX.

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Thats really stunning!

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All of these works are amazing! How long does it take to get this good?

It always depends on the purpose and how much time you are willing to devote to learning, in addition to studying you need such projects - an element of competition, pushing you to tackle something new, in the beginning it will not be so beautiful, but in due course there will be a result, with proper approach to the process, that and provides this course.

And then, as they say, real training is just beginning) At the end (which is not that) there must always be some goal, it strongly motivates as well as enthusiasm, also a theory without practice is nothing.

This can probably be applied to any field of study - like drawing, programming, etc. You study the interface / program, tools, and then you begin to solve real problems.

3D as well as the programming language - you need to know the basics to master the others, which is given easier than from scratch. This is also applicable to 3d - the principles alone, different tools.

I hope that I was able to convey my thoughts, I apologize in advance for errors)

PS blender one love :sweat_smile:

PPS
the main ingredient is time ©

PPPS
found one correspondence with 3d artist

"I use to pratice 4 to 10 hours a day for like a year when I’ve first started learning 3D and made a lot of progress. Today I work 8 to 10 hours per day while freelancing but I work on very different fields even if they’re all 3D related.

If you want to progress and already k’ow the basic, try to find appealing concept art and make them 3D. Finish your projects even if you’re not satisfied along the road. I see to many people starting projects and stop because they get lasy and bored… this is where you can make the difference by being resilient.

Creating in 3D is a general process and it has been the same for years. New tools won’t make you a better artist but will give you the possibilities to get further and faster.
Finaly, post your work on forums to get feedback and who knows, get featured in magazines one day :wink:
"

An how Michael says - there is no shortcuts…

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Hi Alexander. Thanks for sharing. I looked at some of your works and they are pretty cool. How long are you using blender?
I spend quite some studying (maybe around 40-60 hours per week), but my time is divided between learning blender, c#, unity, gimp.
I know it would be better to concentrate on just one thing, but I not there yet, still exploring what I can do, and to be honest, I am loving them all so far.
I am getting better and I am really curious how much time does it take to get good. Your reply helps. Thanks very much :slight_smile:
I’ll keep investing my time and entering a competition of sorts is a very good idea. I just found out recently, there is always something on gamedev.tv. I will try and participate once I finish Mike’s course.
Thanks, man.

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