The Blender Collab: Week 29 "What's your favorite movie?" (Closed)

Hah! One of my all-time favorite movies. Well done. Great spot lighting on the food, and I like the brief case in the back. Marsellus Wallace will be wanting that back soon. :stuck_out_tongue:

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@NP5 I would love to see you continue and finish those crates and sand bags. And bring in those zulus :smiley:

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Thanks. I suspect I will retain it as something to toy with. But may feel the need to start afresh with a decent topology human. Never really happy in low poly. Plus I have just discovered making clothing with real thickness makes all sorts of difficulty weight painting the rig influence. So it’s all been a learning experience. Or avoid auto weights.

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Thank you! Felt like it was important to include the briefcase as a light source, still to this day wonder what was inside.

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Oh, how nice! And thanks for reminding about denoise… I wanted to find it.

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Here added denoise! Looks better!

I stopped studying the course at sculpting. Because my creation was too weird. Now I took my husband’s graphic tablet and will try to use it, though I am not used to it…

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The new character course (or updated), handles the sculpting very good. Even I got reasonable sculpt results.

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I didn’t know it but have needed it already a few times - thank you! :slightly_smiling_face:

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Or do naked characters instead. I am not talking about only creating nudes but also animals, aliens etc.

It’s in my list.

Just got inspired :wink: (Nice lighting was really hard though, because of weird reflections…)

Cycles:

Eevee:

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Love it, and yes the Eevee render does seem over reflective. I do like the Cycles render though. Nicely done. :slightly_smiling_face:

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That looks great! Would you mind sharing how you did the inscription?

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Yes, the problem with Eevee is, that it reflects the HDRI (or if you turn on Screen Space Reflection it starts looking really really weird.) And I coudn’t make light probes work :frowning: If anybody has any tips how to solve this issue, I would be more than grateful! ^^

Sure, I’ll try my best to explain! :smiley:

I started out with a black-white square texture:

Then I used this tutorial for the carving in the metal (by creating a normal in Blender from a plane with displace modifier):

For the inscription to glow I simply used the inital black-white texture and then used color ramp to get color to the black parts (and RGB curves to tweak it a bit) (For emissions: black = none, color = emission in this color)
I have two mixed inputs, because I wanted a orange-red edge for the inscription.

In Eevee you only need the part I circled red and can directly connect it to the Emission in the Principled BSDF, then just activate Bloom and you can easily choose a color there too.
But for a ring, I just couldn’t really make the reflections work :frowning:

In Cycles, you need a separate Emission node and to use the “Glare” node in Composition and set it to "Fog Glow " instead of “Streaks”. Tweak with the settings and that way you get a Eevee-like Bloom from your Emissions.

Here’s the node setup (if my explanations didn’t make sense or you have other questions, please just let me know!):

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Thanks for the detailed explanation! I’ve tried some similar things before to mixed results, so I was curious how you did it. I will have to check out that tutorial too.

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The poll is closed, and this week’s winner is @Blest! Congratulations! Looking forward to seeing what you come up with for the next topic.

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Thanks! That’s only because I have a vacation now ). I voted for Sblendid. OK, the new theme is “Travel impressions”! - Something that reminds you of a place you’ve visited and would like to return to.

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Congratz @Blest! And interesting choice of a new topic! :smiley:

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Congratulations - you, the teenage witch and grumpy old Salem definatley earned it :smiley:

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