Very nice scene from Sabrina Blest.
Honorable mentions from me this week (in order of submission):
Very nice scene from Sabrina Blest.
Honorable mentions from me this week (in order of submission):
Oh! Thank you! I didn’t use denoise… I passed some themes of the course too fast, and now just trying to remember material… .And I was so charmed with your creation this week, it is so laconic and expressive, it is perfect! May be I a little overdid mine, but It was fun. And I am always amazed with animation and sculpting in submissions here, that’s what seems for me too hard to work with…
Love the color of your car! May be I will repaint mine?..
Hard decision, as always @Blest work is amazing, the fabrics, composition and even the theme (Sabrina, on of my favorite TV shows of all time), I love it all but just for the lulz I gotta pick @FedPete, Soylent green, you made me laugh way too hard.
Didn’t exactly have which movies they are from when making it but those are good guesses, except the jedi reminds me of the prequels. The lego figure is Emmet from The Lego Movie, and the balls are the pixar balls.
So, you probably already know this, but I know how long it takes to look things up sometimes. Just in case this is useful to you (otherwise just happily ignore it): Quick denoise-info.
Denoise the render:
Denoise node in Compsition (after you rendered):
Btw. I think you’d be really good at sculpting, just use reference and don’t give up when it looks ugly at the beginning. ^^ (That genie looked disastrous at times!!) But a graphic tablet helps a lot! Even one as old as mine, haha.
Anyways, love seeing more of your work. And everybody else’s too of course xD
PS: I’ve been checking out some of your other artworks. Really awesome. Reminds me of this Artist on Artstation that does some AMAZING things with Low Poly!!
Hah! One of my all-time favorite movies. Well done. Great spot lighting on the food, and I like the brief case in the back. Marsellus Wallace will be wanting that back soon.
@NP5 I would love to see you continue and finish those crates and sand bags. And bring in those zulus
Thanks. I suspect I will retain it as something to toy with. But may feel the need to start afresh with a decent topology human. Never really happy in low poly. Plus I have just discovered making clothing with real thickness makes all sorts of difficulty weight painting the rig influence. So it’s all been a learning experience. Or avoid auto weights.
Thank you! Felt like it was important to include the briefcase as a light source, still to this day wonder what was inside.
Oh, how nice! And thanks for reminding about denoise… I wanted to find it.
Here added denoise! Looks better!
I stopped studying the course at sculpting. Because my creation was too weird. Now I took my husband’s graphic tablet and will try to use it, though I am not used to it…The new character course (or updated), handles the sculpting very good. Even I got reasonable sculpt results.
I didn’t know it but have needed it already a few times - thank you!
Or do naked characters instead. I am not talking about only creating nudes but also animals, aliens etc.
It’s in my list.
Just got inspired (Nice lighting was really hard though, because of weird reflections…)
Cycles:
Eevee:
Love it, and yes the Eevee render does seem over reflective. I do like the Cycles render though. Nicely done.
That looks great! Would you mind sharing how you did the inscription?