Terrain is very shiny

Maybe addressed later, but when I added the terrain model, it’s really shining.

Settings

Changing intensity from 4 to 1 on the Light, seems to have fixed this issue.

Hi there,
Sorry for the late response. This looks like bloom. I see you have a post processing volume set up. Is there perhaps some bloom enabled via the post processing? Are you using URP or the built-in render pipeline?

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