Curious if we wanted to implement a terminal velocity. (Acceleration stops at a certain point due to drag and other factors). For example on earth, a person falling through the air on Earth reaches terminal velocity (stops accelerating the speed of the fall) after about 12 seconds. Now I highly doubt we’d be falling that long in this game but curious if that’s relatively easy to model.
I assume you’d have to measure the seconds of the fall in seconds and have a while loop that looks to see if falling for <12 seconds then acceleration will continue to increase every second, otherwise acceleration stops increasing. Am I correct?