TakeDamage question

Hi, I have a question about the TakeDamage.

if (HitActor != nullptr)
			FString name = GetDebugName(HitActor);
			UE_LOG(LogTemp, Warning, TEXT("%s"), *name);
			FPointDamageEvent DamageEvent(Damage, Hit, ShotDirection, nullptr);
			HitActor->TakeDamage(Damage, DamageEvent, OwnerController, this);

The wall and other props are also got hit by the bullet. What will the HitActor->TakeDamage do to these actors?

Basically nothing. Just broadcast that it received damage.

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