Hi.
I’m starting a Project Boost project from scratch after abandoning the Unity version 
For now, I find Godot much more fun and intuitive to use, even if I’m not familiar with all the tricks and features yet 
The previous design of the main character was quite unpersonal: an organic ship with a hidden pilot 
In the spirit of my main inspiration, I plan to create a more funny and fluffy character here
With emoji faces like the robot in Moon movie if you a the reference 
I need more practice with Godot’s primitive shapes but I already love the tools available. And nodes, oh goddess: nodes… 


Yes, I intend to create the final models in Blender because, as you say, basic 3D shapes are not that great
But for now, I prefer to focus on code and game design and use placeholders 