Syncing Issues

Hi everyone!

As you can see from the video of my two screens, the hierarchy is updating properly AND one of the screens is perfectly synced (the one on the left - the host screen). However, the other screen (the client) freezes almost immediately but is still taking inputs from my mouse.

Why?

Cheers!

Steve

Hey there, sorry you are having trouble.
The first thing I would check, is to make sure your Units have network transforms components on their prefabs. This is what syncs their location between server and client.

That was it - thanks so much!

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