To the kind and loving GameDev TV staff - I thought it would be easier for your students to do this:
"M:\UnrealEngine\UE_5.0\Engine\Binaries\Win64\UnrealEditor.exe" "M:\UnrealEngineProjects\PuzzlePlatforms\PuzzlePlatforms.uproject" "M:\UnrealEngineProjects\PuzzlePlatforms\Content\ThirdPerson\Maps\ThirdPersonMap" -server -log
rather than what was shown in the video:
"M:\UnrealEngine\UE_5.0\Engine\Binaries\Win64\UnrealEditor.exe" "M:\UnrealEngineProjects\PuzzlePlatforms\PuzzlePlatforms.uproject" /Game/ThirdPerson/Maps/ThirdPersonMap -server -log
I’ve specified the entire path to the map because its confusing to student having to:
- Change the direction of the slashes
- Utilise the somewhat arbitrary ‘Game’ path substitute
Note: For my version of unreal: 5.03
- I was able to avoid using the ‘?listen’ parameter
- The server did not create it’s own player