Substance painter

I had heard of it before many times but never tried it …well thats a lie …looked into it once but it seemed so complicated i shelved it until now . i just bought the program and started learning how to use it and from what i have seen so far Wow just wow this is a great program to take your texturing to the next level! anyone who has not tried it give it a look as it seems to be really amazing. very complicated and takes some real effort to learn but i think it will make a huge difference in your texturing abilities. If you dont yet have uvmapping down wait until after you get that down as it only works with models that have good uvs and has no uv utility within.

anyone here use it and if so any advice hints or tips?

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I never heard about this but it look very cool, i’m interested in your feedback.

AApef you must check it out mate…look on youtube etc for substance painter from what i have seen so far it really is amazing for making materials maps and textures …you are already really great at all of that but this tool may make things easier or even advance what you can do …im sure you will think its amazing …i just started learning and its complex so it will be at least a few days before i can give any real feed back …i asked michael from the Blender course and he said a course on Substance painter on Udemy is in the works …once i found that out i had to have it so i can buy that course when it comes out … there is another suite called quixel which is supposedly similar that works with photoshop but the feed back i have seen is its much more buggy…

:slight_smile: i’m just watching a tuto
Next week, i’m in holidays, but when i come back i will try it.

it does look pretty powerful Robert, ive tried the trials of designer and painter and it initially had the same effect as opening blender for the first time, with the thouhts of where the heck do i start…

But, the tutes on the Allegorithmic site do give a good start. I do intend on buying painter or designer at some point this year. Good to hear tha tMichael has one in the pipeline too :slight_smile:

I know that Johnny has it, not sure how much hes used it. any tips @Joao_Dalvi?

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I have used it less than it deserves, it is an amazing piece of software and even AAA companies are using it. There is an official plugin being developed for it in order to improve the workflow with unity, it will be even better.

I don’t have any tip other than watching the official lessons on YouTube as Obo suggested.

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Snagged it during Steam summer sales, they had the entire Substance software line for $200. I haven’t really been able to figure out how to properly use it, but did grab a Udemy course on asset production using Substance Painter and really eager to figure it out.

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Yup, I’ve used both substance painter and substance designer. First off blender 2.78 has a principled shader which has a metal slider so both metal/nonmetal pieces can on the same uv map. It’s really nice to be able to use a metal/roughness workflow in blender, substance painter and in game engines as well.

As far as learning tricks on how to use it, it would take a while to explain it but the developers made a handy playlist for beginners which you can find here : https://www.youtube.com/playlist?list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx

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Thank you all for the replies links and discussion on substance! I havent been this excited about a piece of software since i started blender haha all sounds great i cant wait to get fully stuck into this… i have always been weak at texturing models …i can make a model of almost anything but always struggle to do a good job at texturing …to this day i just have never fully gotten the whole process…its one of the last pieces to the puzzle for me maybe this program will help me get there! Well now i know what every spare minute will be spent on for the next few months haha and it does look like it takes a few months to get proficient at like its every bit as complex as blender is when you start at it… just learning the interface takes a month lol

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Regarding the plugin that I was talking about:

How awesome is that? :heart_eyes:

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if someone is interesting, found on the Internet during sleepless nights, it’s hard for me to appreciate the importance of this finding, so I’ll leave it for discussion)
substance painter nodes
this forom blender


ang omg nodes

Just for test, nodes works fine for very rough example)

Just to let you know, blender 2.79 has a new shader called the principal shader which has everything pbr related built into it and would help keep everything really clean. But I really like it because it is a metalness workflow which is great if you ever want to work across multiple platforms like blender to Unreal Engine 4 or anything like that.

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Hey, for editing in Substance Painter you need UVs on your model, what will take some time and you need to figure out how to work in SP.
Or you can set up materials inside blender for render.
(but painting in SP is more intuitive, depending on what you want to get in the end)

if you can - show the model and its grid, then i can be more accurately said

Did you use Collada plug-in for Blender?
With addon it works fine, you shoud clean up your scene. (example - merge verts, remove flickering areas)
(I can’t tell you about imports from another program)

If you still want to paint in SP:
break down the scene into pieces (unique / modular pieces), make uvs.
And separately make textures for the module / props.
(even if you take ready textures, then all these steps will need to be done to configure through the blender shader)

The theme is big and a lot of variations, start with a simple door for example.
Make a lot of mistakes - get a lot of experience and/or then see how others do.