I’m using Unreal 5.0.1 and the Details panel for EditableText is a bit different. It says “Appearance” instead of “Style” and there are only two background options for “Background Image Selected” and “Background Image Composing” (neither of which do anything). Also, font size has no effect unless I hit Compile. I’ve tried restarting the editor, and it’s still the same.
I was able to wrap EditableText with an Overlay and then add background image that way, but then I don’t get options to toggle background based on state.
Was this an intentional change on Unreal’s part? Is anyone else seeing same issues with EditableText? I’ve been able to follow along with rest of UI tutorial, but styling on EditableText not working for me.