Hello all,
I had a problem where my TimeStamp float in my Move struct was always zero when comparing it in the for loop. I debugged for a long time trying to figure out why.
The solution ended up being to delete the intermediate and binaries folders.
I just though I would share in case anyone else runs into the same headache I had.
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Getting the same issue. However deleting those folders and then rebuilding didn’t fix it.
Hi David,
Can you share your code so I can have a look? I saw someone else with the same issue but I completed this part myself recently and it was fine with 4.26
Thanks.
That might of have been too: Queue Constantly Increasing
Wasn’t aware it was the same issue to begin with. My code is the same as the repository’s: 19 Unacknowledged Move Queue · UnrealMultiplayer/4_Krazy_Karts@c97901c · GitHub
If you take down the github it does work - try that yourself.
This points to a difference in the code. It may be from an earlier video.
Maybe a bit late ,but I had the same issue. We both forgot UPROPERTY() above FGoKartMove LastMove; in the Header file.
Then I deleted the intermediate and binaries folders and it worked again for me.
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