I’m a beginner at Unity. As far as I know, it’s a Static Rigidbody 2D is designed to not move under simulation at all like ground, walls…
However, in my game, I only push a Box Collider 2D component to the game object wall. That game object perfectly acts as a wall when other rigid body interacts with it.
Should I add a Rigidbody 2D component with static body type in my wall?