Just looking for some general advice. I reached the end of the Unity Multiplayer course and the basic game loop all done and dusted and working via Steam.
I now want to take this and flesh out my RTS idea. I’m thinking of using State Machine for unit conditions/orders etc. That bit I am okay with but I’m wondering how best to implement it with Mirror. Would I do all of the handling of states on the server side of client side, for example?
Any help or opinions gratefully received!