Hello
I know there is at least one topic on this from August;
But I’m just reaching this lecture now and also hit a bit of confusion with regards to the standard asset pack, how to get it and how to access it once imported.
I’ve noted a few things;
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The lecture advises to download Unity again. This is no good for anyone on Unity 2018, as we’ve seen in the previous post. They’re no longer included in the initial options, so the lecture gives a bit of a bum steer to newbies
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I think you can include the standard assets when creating a brand new project, but obviously I’m well into the project by now, so that’s not really a desirable option. I will test this out with a blank project to see how and where they end up in terms of the Unity environment, I’ll explain exactly what I mean by that in point 3!
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When you import the Unity Standards assets part way through a project they do not populate in the convenient list - as they apparently used to and as Ben demonstrates, they appear to get dumped wholesale into the assets folder of the current project. I tried to be clever when following a tutorial this morning and only imported the elements I thought I needed, and found that as soon as I tried to use this particular asset (for reference it was the car) - I found that I was missing a couple of vital scripts, and the only way I could fathom it was to delete the standard assets and import the whole lot. Having the whole lot of the standard assets in my project was pretty confusing, and I found I couldn’t really put them anywhere else and just reference them when I needed them, and was obviously slightly worried about accidentally knackering up some functionality to them by trying to delete the bits I didn’t need. I find myself wishing they could just be seamlessly and unobtrusively integrated into the environment as per the lecture, or at least have a bit of a crash course in how best to manage them in a project optimally.
I’m sure over time, working with masses of assets gets easier - or rather you just learn what you should/shouldn’t do, but it seems a bit like a minefield at the moment.