Sprites vs Quads

I’m more used to using SpriteRenderer for instantiating and displaying visual information like grid positions, is that any less performant than using Quad meshes with a textured material?

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The only difference depends on how you set up the Sprite Import settings, you can modify the sprite shape to be either Tight or Full Quad. If you make it tight you will have more triangles but less overdraw, with Full Quad you will have an exact quad.
Either way for this use case it’s highly unlikely to cause performance issues so you can use either method.

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