Sprite shape bug

I tried to make my own sprite shape profile with selfmade pixelart.
When unity renders it I get something like this. Does anyone have an idea what might be the problem?


Welcome to our community! :slight_smile:

Did you watch the video completely? If so, check the shape of the spline and test different modes. Maybe you’ll have to tweak some values and define cases to get what you would like to get. At the moment, I don’t know what your goal was, and it might be that Unity does not know that either. Your screenshot looks fine to me.


See also:

Hey Nina,

Thanks for you reply! My problem is that the sprite profile that I made myself doesn’t allign with the object itself. In the example below I have made two identical objects one with the course’ sprite profile the other with mine.

I figured it out, my imported image settings needed to be changed:
wrap mode: repeat
mesh type: full rect

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