I wanted to give it a try on the Spooky corridor challenge.
But I find it hard to do.
Bad lighting conditions involve many Cycles-engine renders.
With too few samples the denoiser will also smooth-out the texture details.
I wanted to do fog, but fog in Eevee looks different in Cycles.
Hard to do on a slow machine.
Eevee sample, with fog.
But you lose details
A Cycles version, no fog.
But I couldn’t get good ‘Spooky’ lighting conditions, too many light spots.
Cycles with fog
Maybe, the fog randomness is too low. The fog blocks the door details.
And I had many tryouts to add light rays from the door opening, but I failed to have a reasonable outcome.
Also, I didn’t like the composition.
How to make a concrete corridor filled with details and interesting to watch.
I thought to do it with lighting effects and fog.
I could add clutter, but then what’s the story behind it?
Maybe concrete isn’t that interesting to use.
Still, it was a good challenge.
A lot of material node configurations, and texture (dirt) painting on those materials.
Have fun!