It’s not even running and I have no idea how to fix it.
Moving the project to C: and changing these didn’t help either!
Now this is what I get
It’s not even running and I have no idea how to fix it.
Moving the project to C: and changing these didn’t help either!
Now this is what I get
Yup, that’s what I would have suggested. But to be more specific as to why this worked… InitWindow
needs to be called first in order to setup the GPU memory (your graphics card) to allow access and be ready to load textures and other graphics data.
If you try to do this beforehand, for example by calling LoadTexture
first, then you get a crash because the GPU memory hasn’t been made accessible to your application (game) yet.
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