Edit: Apparently in UE 4.24.3 the NULL subsystem is put in place by default.
IOnlineSubsystem* Subsystem = IOnlineSubsystem::Get();
if(Subsystem != nullptr)
{
UE_LOG(LogTemp, Warning, TEXT("Game Instance Init found subsystem %s"), *Subsystem->GetSubsystemName().ToString());
}
else
{
UE_LOG(LogTemp, Warning, TEXT("Game Instance Init did not find a subsystem"));
}
That is printing out Game Instance Init found subsystem NULL
Changing it to if(Subsystem){} else {}
is still evaluating to true.