Anyone getting build crashes on macOS in lecture 6?

Not sure what’s going on but (I believe as of lecture 6) my builds now crash on launch (macOS). I’m not sure what I’ve done but there are no errors in Unity and the Editor version runs fine.

Just putting this out there in case others are having this issue. Is there a Git repo available yet that I could clone and try?

Update: Not sure this got fixed because I tried so many things. Deleted Unity .plists, rebooted, fidded with build settings, turned off components etc. I did notice that if I made the standalone build the host and server it gave me a “accept network connections” dialog that I can choose “allow”. That never came up running it as client so not sure if that was causing continuous crashes or not. :man_shrugging:

Feel free to delete this whenever you like.

Thanks for sharing your solution. :slight_smile:


See also:

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