Slime In Enemy Array Not Displaying Correctly

I’m finishing the C++ Fundamentals course, but in the final video where we create an array of enemies, the slime enemy only displays when knight/character is stationary and the slime is within the radius. The goblin works perfectly fine. I can even spawn two goblins and both work fine, but the slime cuts out unless the aforementioned criteria are met. Has anyone else had this issue? I’ve already gone through and copied all of Stephen’s code to check where I made an error, and even after copying all files–minus the Prop files which have nothing to do with this–I still have this error.

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