Simple fix for the MovementComponent acting weirdly

Hi, First of all ty ArchageXIII for your help on this topic it was very cool and i relink your document on hot reload issiues with CDO’s and stuff it was very interesting ,


Unfortunatly for me it didn’t fix my problem, it is certainly coming from there but i didn’t whant to restore a previous version from Source Control or remake the class.
Luckily for me after trying out many things, i juste reparented the BP_GoKart Blueprint to somthing else (i shose actor but i think it doesn’t matter) and then just reparent it back to the GoKart class and magicaly the car started to move again!
I will now be very vigilant on how i compile my project.
hope it helped,
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This happens sometimes when you change the class, particularly within the constructor. Often a restart of the editor solves the issue, or sometimes just recreating the Actor/Pawn that is affected.

I’m glad you got this sorted.