My current background professionally is CAD drafting, but it mostly was 2d work, previously I had built my own 3d printer and had an internship that had a wide range of tasks from machine work, programming, cnc milling. I just generally love creating and hope to use UE5 for much more than game development into the future
I really have many ideas on games I would love to build. I am going to start with some simple concept games to reinforce what I have learned, the first of which will sort of be like a tag game, between my dog and squirrels and chase around through a wooded scene and a back yard or two. Use this as a portfolio builder to find a job or to build up to another larger game that could start me as an Indy dev
The difficulties I foresee are trying to be too ambitious and feature creep. I need to try and focus on simplish ideas to build skills and create frameworks. As for more fundamental problems I foresee, creating models, finding good sounds, and marketing, both myself and/or any game I develop.
And Obligatory dog picture since he got mentioned: