to get the ball rolling heres one I’ve been working on today, its for balloons.
Its a bit basic, but seems to get it done quickly, dont know enough at this point to beef it up 
Node Setup:
Result:
to get the ball rolling heres one I’ve been working on today, its for balloons.
Its a bit basic, but seems to get it done quickly, dont know enough at this point to beef it up 
Node Setup:
Result:
Nice and in Mardi Gras colors too! I will have to copy this down and play around with the set up. Thanks for sharing with us.
Thanks for sharing, Darren. Those look pretty nice. But if you don’t tie them down, they will float away!!! 
Here is one of the earlier things I played with to test in Unreal for animation:
Nodes & Mesh (ignore the unconnected diffuse, I left it there for saving the color at the time.):
Two Rendered View Angles:
I just used normal Sun at power of 1 to light it up slightly.
Here is one of my favorite materials. It adds interest with very little effort.
Here I have used it for the bunny project to give random colors to a field of flowers and grass.
I have also used it to randomize colored christmas lights and glass ornaments.
I will have to try it on the balloon material by Darren.