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Project “RPG” 1.5-Page GDD

Diablo meets Meditation

Genre: 3rd person action RPG, single-player, fixed-camera
Target Audience: 13+ (T for Teen) fans of old-school RPGs like Diablo and people who like funny things.

Controls: Mouse and keyboard

Thematic Setting: Medieval Europe / Fantasy / Knights and Swords and Dragons.

Tech Stack: Unity (Pending), Audacity, Asset store for the 3D and UI

Platform(s): Steam

MVP Game Moment: 2 minutes if simple linear level flow with basic combat against 3 or 4 enemy types.

Game Summary: Project (Meaning of the Realm) is a Diablo-style RPG that uses Meditation during the Medieval Era—a time when foolish Knights thought armor and swords equal advancement. As our young hero enters the scene, you must convince the Knights of Rim why the answer within can aid in battle. Meanwhile, the Dragon Nulzross The Horrible, a great evil awakened in the forest’s heart, quietly plots how to undo your efforts. Decide your path, find ancient weapons, and grow your character—while exploring the rolling hills and sprawling forests. How can you unlock the answers while seeking the Meaning of Realm?

Core Player Experience: Aventure | Making Meaningful Connections | Clear as the mind

Central Story Theme: Unlikely hero

Design Pillar (Uniqueness): Putting the Player in meditation while making tough decisions.

Remarkability (Run to Store): Silence and deep reflection

Anticipated Steam Early Access Launch date: No idea

Feature Development Priorities:

  • Real-time combat with different enemies to smash
  • All the required RPG abilities and stats (upgradeable)
  • Level building and game progression
  • Branching dialogue system
  • Inventory, loot, usable items

Reference Games (oh its that type of game): Ember, BattleHeart: Legacy, Diablo, Torchlight 2

#rpg #unity #game-design

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