Hello!
Regading the “Wind” video of the Unity Shader Graph course:
I am a bit confused about a particular step: At ~3:50, we see the Voronai being multiplied by the Position, and then that result being added to the Position, and feeding that into the final Vertex Position…all good.
However, at ~5:27, when we change the graph to affect only the Y axis, we see the Voronai being added to the Y (or, G) of the Position, then all 3 axis recombined in a vector 3 and fed into the final Vertex Position (no multiply node this time)… I do not understand why in the first instance, we are using the Multiply node before the Add node, but in the second instance, we are only using the Add node? This is not acknowledged or explained in the video, and so Im not sure what the first Multiply node was doing… Thanks!