I have a slider to set the amount of players in my multiplayer game (from 2 to 10) right before I host.
When I do that, the players can’t join as soon as one player has joined (as a build in development too. When I build in release I can not join anything, most likely because of some restriction because of the app id). When I spam the join button, more players can join. Does that mean I have to create multiple sessions?
I’m not totally clear on the behaviour here. Do you get any log messages that might leave a clue? What have you been setting in response to the slider? What were you setting before introducing the slider? Was that working?