Really enjoying the course so far
When I run two built instances of the game in this configuiration everything works as expected and the units target and shoot each other:
Instance 1 = Host(Server + Client)
Instance 2 = Client
But… when when I run three instances of the built game in this configuration, none of the units will target each other:
Instance 1 = Server only
Instnace 2 = Client
Instance 3 = Client
Swapping Instance 1 for the unity editor doesn’t change the behaviour in either scenario.
Is there a nuance to using Mirror that I’ve missed that means you have to run as host&client for it to work as expected?
Movement works fine across all clients, it’s just the targeting that seems to stop working.