Seems like a missed something again

Where did the modifiers come from?

I do not see those on my new scriptable object of Foot Cream.

When did i miss this lecture?

Thanks

Sorry I missed this one, Steve.

The modifiers are from the StatsEquipableItem class. It appears Sam’s RPG/EquipableItem is set to create a StatsEquipableItem rather than an ordinary EquipableItem. Regardless, the modifiers aren’t required one way or another for our cream, we’re just going to be giving it to the guard anyways.