Hi Dan, re the debug line it would be helpful to show it at some stage and here would have been good. My concern is the number of concepts in one video. Having said that I’ll aim to use it shortly as it’s a handy tool, thanks for the nudge.
Re that GetLookDirection() method, it is a little onerous to have a function for one statement but it does provide some self-documentation and the statement spans many lines. I’ll consider removing it in a refactor, thank again.
Re the aiming, I stopped-short of the full-blown solution we’ve prototyped as the concepts are heavier. I still have it up my sleeve if we need it, it’s only a few lines of code. However I can’t reproduce the issue you’re having. Does your code match the commit precisely, not perhaps including some code from the previous version of the video(s)?
If so, could you do me a quick video, or steps to reproduce as I can’t make the aiming misbehave with this simple solution my end. As I said I don’t mind if we do need to go to the fell-blown solution of transforming from world to tank space, but if I can avoid it and keep it this simple I will.