Second try with an Anime character

Following my first attempt at creating an anime character using techniques from the course, I tried making another anime character, this time without strictly following the course’s techniques.
I learned from watching other artists and used some course methods, like for the hair :thinking:.
However, I had trouble with too many triangles from the subdivision modifier and getting the hands to look right, specially trying to connect the hand to the body mesh, the character having gloves and being a shadeless model kinda helped me there. :sweat_smile:
The rigging also broke a bit when I applied the modifiers for some reason, I would have to take a look on why, any attempt to re-do the rigging ended up with even worst results, so I just did small adjustments.

Available in Sketchfab:

This renders were made in VRMPosingDesktop, which is in Unity



This model is also available in VRoid Hub if you are into Vtubers and all that jazz.

24 Likes

A high-quality model, well done!
The SketchFab model has a strange middle (center point), difficult to rotate around>
But that’s a minor thing.

Add different environments, and make some user stories around this figure to show its possibilities…

This is amazing!

2 Likes

Finally someone who gets what Anime looks like. :heart_eyes:

SMH at all the western washing GDTV and its community do to Anime. People here don’t know what Anime looks like but keep slapping the tag onto their western washed characters.

1 Like

I really like the way you handled the eyes. I want to give that a try when I next tackle an anime-inspired character. Great job on this model and textures!

1 Like

Good work! I have a question. Did you follow the same terrible method that the course has, or did you go the sculpt/retopo method for this model.

1 Like

I went the same method of the course for the most part :sweat_smile: .
The face was the only thing I would say I took a different approach, I started with the eyes shape and then going along with the shape of the head using many 3d anime head models as references.
The same with hair, I did use curves and geometry like the course but had to manually adjust everything after applying the modifier.

The body was pretty much like modeling in the course, although I took my liberties on the topology.
I have tried sculpt and retopo. But I have felt that is far more complicated to get the shape right with just sculpting. I did used the sculpt tab in Blender to adjust some clothes and overall body shape after doing a base body.

I have made retopo on 3d anime body bases as practice to study 3d anatomy, but on this case I wanted to make everything from scratch using what I got from the course and timelapses I have seen from other artists in youtube.

4 Likes

Thank you for the info!

Where did you source the body bases to practice the retopo on? I would love to do the same.

2 Likes

If you allow me to leave some suggestions.

ArtStation - SK_Pack(2022.0.5)_v3 | Brushes
ZBrush Tools + A base mesh that you can export to Blender.

The Models Resource
Best for actual in-game models

Newsfeed - Sketchfab
Filter your search by Downloadable and uncked Standard and Editorial License

2 Likes

Some real solid work!

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