I’m running into a weird issue, or maybe I’ve been oblivious this whole time. When editing the enemy health script, I decided to bump the maxHitPoints variable up to 7. However, that value doesn’t get updated. If I attach the script to the ram prefab again, it shows me two copies (one to be deleted after troubleshooting, of course). One shows the old value, one shows the new. I added some other fields within the script, they showed up on both copies. However, changing any variables within those scripts continues to do nothing to the prefab. So, my question is:
Is it normal behavior for variables changed within prefabs to ignore those updates, or have I messed something up somewhere?