I build the standalone version with the resolution set to windowed (1080x1920).
However, when I run the game the Quit button sits right on the bottom of my screen and ingame I can’t see the UI. I changed the build settings to resizable window which fixed this issue, but now the game screen isn’t restricted to the camera viewport, meaning my enemies spawn and de-spawn out of thin air instead of off-screen.
Any ideas how to fix that or where I could’ve overseen something?